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L.A. Noire
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Re: L.A. Noire
The contents of this post was deleted because of possible forum rules violation.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: L.A. Noire
Hey Falo, A doubt. the chunk´s files Are containers for files. DAE and DDS or simply: DAE with another extension.?
With the translations sometimes do not understand the half. By the way, know means that your nickname in Spanish ,...? You do not want you to know ...
With the translations sometimes do not understand the half. By the way, know means that your nickname in Spanish ,...? You do not want you to know ...
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Re: L.A. Noire
Are the DDS files for the characters embedded in the TRM chunks? Oh, and what about the model files? Are they easy enough to be opened in Max, or better yet, make custom peds, weapons and even new vehicles? *thinks about modders making ricer shit in LAN*
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Re: L.A. Noire
I have successfully added a custom russian text to the intro screen So now we can say that the process of localization is possible. Here is the proof:
http://dl.dropbox.com/u/11973972/success_try.png
http://dl.dropbox.com/u/11973972/success_try.png
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Re: L.A. Noire
Can you please publish tools and proccess?flatz wrote:I have successfully added a custom russian text to the intro screen So now we can say that the process of localization is possible. Here is the proof:
http://dl.dropbox.com/u/11973972/success_try.png
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: L.A. Noire
Good news, guys, I have successfully modified root.atb.ps3 and added a custom russian text for a PS3 version of the game. And it works too! Here is the video:
http://dl.dropbox.com/u/11973972/28112011149.mp4
Now we are able to translate the game in any language.
http://dl.dropbox.com/u/11973972/28112011149.mp4
Now we are able to translate the game in any language.
No, I can't. I edited the file manually without tools. And for repack I used caws's WAD tool. If I will have spare time, I will try to write tools to do so.michalss wrote:Can you please publish tools and proccess?
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Re: L.A. Noire
how to unpack reftextures_characters.big.pc?
LANoireUnpackerBeta4.exe don't work for me
LANoireUnpackerBeta4.exe don't work for me
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Re: L.A. Noire
This is indeed very interesting!Falo wrote: ...
i found also some other stuff in lanoire.exe, -dx11 starts the game in dx11 mode, but crashs ^^
and i think it has an hidden editor,
editorui/interesting_location.dae
editorui/traffic_light_indicator.dae
models/designers_tools/invisible_prop_indicator.dae
editorui/portalroom.dae
editorui/spawnedglobalactor.dae
editorui/game_location.dae
PS: i updated my previous post with Beta2&Beta 3 of the unpacker, with support for PS3 and files bigger than 4 GB
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Re: L.A. Noire
You can use my script from 12th page.Tosyk wrote:how to unpack reftextures_characters.big.pc? LANoireUnpackerBeta4.exe don't work for me
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Re: L.A. Noire
- i installed pythonflatz wrote:You can use my script from 12th page.Tosyk wrote:how to unpack reftextures_characters.big.pc? LANoireUnpackerBeta4.exe don't work for me
- created c:\tmp folder
- placed unpacker_big.py (your script) into c:\tmp
- Win+R
- run python unpacker_big.py c:\games\lanoire\final\pc\reftextures_characters.big.pc
- cmd window with a some process appears for a second or two
- what next?
Re: L.A. Noire
Where can I find this tool to repack?flatz wrote:Good news, guys, I have successfully modified root.atb.ps3 and added a custom russian text for a PS3 version of the game. And it works too! Here is the video:
http://dl.dropbox.com/u/11973972/28112011149.mp4
Now we are able to translate the game in any language.
No, I can't. I edited the file manually without tools. And for repack I used caws's WAD tool. If I will have spare time, I will try to write tools to do so.michalss wrote:Can you please publish tools and proccess?
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Re: L.A. Noire
Если все было сделано верно, вы получите в текущей папке, откуда вы запускали скрипт две созданные скриптом подпапки - entries и segments. Там лежат распакованные файлы.Tosyk wrote: - i installed python
- created c:\tmp folder
- placed unpacker_big.py (your script) into c:\tmp
- Win+R
- run python unpacker_big.py c:\games\lanoire\final\pc\reftextures_characters.big.pc
- cmd window with a some process appears for a second or two
- what next?
- Tosyk
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Re: L.A. Noire
сделал bat:flatz wrote:Если все было сделано верно, вы получите в текущей папке, откуда вы запускали скрипт две созданные скриптом подпапки - entries и segments. Там лежат распакованные файлы.Tosyk wrote: - i installed python
- created c:\tmp folder
- placed unpacker_big.py (your script) into c:\tmp
- Win+R
- run python unpacker_big.py c:\games\lanoire\final\pc\reftextures_characters.big.pc
- cmd window with a some process appears for a second or two
- what next?
"C:\Program Files (x86)\Python26\python.exe" unpacker_big.py D:\Games\LA-Noire\final\pc\reftextures_populated.big.pc
всё получилось, спасибо
а нет ли у вас добавляльщика заголовка текстурам? а то всё как то в куче