Important information: this site is currently scheduled to go offline indefinitely by end of the year.

(X360)Strike Witches

Post questions about game models here, or help out others!
Post Reply
alon
mega-veteran
mega-veteran
Posts: 163
Joined: Mon Nov 29, 2010 10:38 am
Has thanked: 32 times
Been thanked: 2 times

(X360)Strike Witches

Post by alon »

Hello!
I used "ggxdiv.exe" to unpacked bin[GGXArchiver1.00] files in Strike Witches Xbox360.
*.GMA \?
*.GMM \?
*.GMO \model?
*.DDS \texture
*.XMA \sound

I want to converter GMO to obj, please.
Here is sample files:
delete

Thanks in advance!
Last edited by alon on Sat Nov 26, 2011 3:42 pm, edited 1 time in total.
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: (X360)Strike Witches

Post by finale00 »

Everything is encrypted :(
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: (X360)Strike Witches

Post by chrrox »

I dont think its encrypted i think the extractor he used is wrong
if you look at the original bin file there are readable strings in the file sections
so just need to get what type of compression they used.
alon
mega-veteran
mega-veteran
Posts: 163
Joined: Mon Nov 29, 2010 10:38 am
Has thanked: 32 times
Been thanked: 2 times

Re: (X360)Strike Witches

Post by alon »

here are original bin files & xex file
delete
Last edited by alon on Tue Nov 29, 2011 4:29 am, edited 1 time in total.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: (X360)Strike Witches

Post by chrrox »

Quickbms script
Image
getdstring MAGIC 0x10
get FILES long
goto 0x20
comtype BPE
for i = 0 < files
getdstring NAME 0x20
putarray 0 i NAME
next i
savepos baseoff
set tmp files
math tmp * 0x18
math baseoff + tmp
for i = 0 < files
get NID long
get ONE long
get size long
get zsize long
get COMP long
get offset long
math offset + baseoff
getarray NAME 0 NID
if COMP == 1
clog name offset zsize size
else
log name offset size
endif
next i
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: (X360)Strike Witches

Post by finale00 »

How did you figure out the compression type?

@OP, I'm guessing you deleted the file because all you needed was the decryption script?
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: (X360)Strike Witches

Post by chrrox »

its super easy with luigi's compscan and bms script.
all you need is the raw file part with the uncompressed size and it will try every compression quickbms knows for you.
then you just look at the output files to see what one decompressed correctly.
i chose a dds file because i know what that should look like.
alon
mega-veteran
mega-veteran
Posts: 163
Joined: Mon Nov 29, 2010 10:38 am
Has thanked: 32 times
Been thanked: 2 times

Re: (X360)Strike Witches

Post by alon »

chrrox//
I've said it before and I'll say it again, thanks for all your help.

finale00//
replace links
Last edited by alon on Fri Apr 13, 2012 7:05 pm, edited 3 times in total.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: (X360)Strike Witches

Post by chrrox »

tutorial for noesis here on this format
viewtopic.php?f=29&t=7760
User avatar
aluigi
VVIP member
VVIP member
Posts: 1916
Joined: Thu Dec 08, 2005 12:26 pm
Location: www.ZENHAX.com
Has thanked: 4 times
Been thanked: 664 times
Contact:

Re: (X360)Strike Witches

Post by aluigi »

to anyone interested in the comscan method:
http://aluigi.org/quickbms/comtype_scan.htm
Post Reply