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L.A. Noire
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Re: L.A. Noire
Tested your script on PC version of cases.big.pc and work prerfect - hases instead of filenames but worksflatz wrote:Sorry, but editing is still not supported. It will take some time to research the repacking process. I don't have much time to do it for now. Just wait a bit.McGregor II wrote:And how can I edit them?
BTW
Also tested x360 version and it does not work so it must be a bit different, but ill wait till u have proper finnied script
thx for you help and hope u gonna finnish repacker soon Pyton is ok as far it works any tool is great
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: L.A. Noire
The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong?
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Re: L.A. Noire
That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented.JPulowski wrote:The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong?
In other news, there are also a bunch of TRM files on the out.wad.pc archive. Same header as the ones found on the big files.
Re: L.A. Noire
repacking should be easy, because the game loads extracted files ^^huckleberrypie wrote:That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented.JPulowski wrote:The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong?
In other news, there are also a bunch of TRM files on the out.wad.pc archive. Same header as the ones found on the big files.
it just needs the proper filename+path, i tried to trace the hash function, but i'm not good in this stuff
i came to the function 00D2B410 (skidrow crack), it calculates the crc32 of every filename
some progress:
http://www.imagebanana.com/view/hxdpjov0/971.jpg
i converted the file 971.trm from characters.big.pc to obj,
"trM#" contains infos for textures, mesh and bone offsets, "ptM#" are the bones
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Re: L.A. Noire
Nice... Did you manage to get the UVW maps correctly? And I'm looking forward to extracting Cole Phelps from the game, too.Falo wrote:repacking should be easy, because the game loads extracted files ^^huckleberrypie wrote:That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented.JPulowski wrote:The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong?
In other news, there are also a bunch of TRM files on the out.wad.pc archive. Same header as the ones found on the big files.
it just needs the proper filename+path, i tried to trace the hash function, but i'm not good in this stuff
i came to the function 00D2B410 (skidrow crack), it calculates the crc32 of every filename
some progress:
http://www.imagebanana.com/view/hxdpjov0/971.jpg
i converted the file 971.trm from characters.big.pc to obj,
"trM#" contains infos for textures, mesh and bone offsets, "ptM#" are the bones
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Re: L.A. Noire
Bassically u dont have to just type C:\Pyton27\pyton.exe ........huckleberrypie wrote:I knew it! You forgot to add c:\python27 to your path environment variables.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: L.A. Noire
For those who want to play with textures I attached two tools that doing conversion between ps3tex (gtf) <-> dds.
http://dl.dropbox.com/u/11973972/texconv.zip
Also some extracted files contains textures with invalid header. I can write a tool that will fix it if you need it.
http://dl.dropbox.com/u/11973972/texconv.zip
Also some extracted files contains textures with invalid header. I can write a tool that will fix it if you need it.
In the Xbox 360 version they use an another compression algorithm (LZX). I need to write a python module that will work with it.michalss wrote:Also tested x360 version and it does not work so it must be a bit different, but ill wait till u have proper finnied script
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Re: L.A. Noire
flatz wrote: In the Xbox 360 version they use an another compression algorithm (LZX). I need to write a python module that will work with it.
Please that would be amazing
Btw i can write a GUI for your script if you like
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: L.A. Noire
It does not work in any way ... Do not worry, I'll wait in case someone gets otherwise remove. Thx
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Re: L.A. Noire
Wow,...thanks mate
I have a problem with segs files,...
I have a problem with segs files,...
Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.
************** Texto de la excepción **************
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en LANoireUnpacker.frmMain.DecompressSGES(Byte[] InBuffer)
en LANoireUnpacker.frmMain.OpenSgesFile(String Path)
en LANoireUnpacker.frmMain.btnSges_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
LANoireUnpacker
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Users/Marcos/Downloads/L.A.Noire-SKIDROW.crack.only/L.A.Noire-SKIDROW.crack.only/final/pc/LANoireUnpacker.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 10.0.0.0
Versión Win32: 11.0.40805.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.235 (RTMGDR.030319-2300)
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.1 built by: RTMRel
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada
Por ejemplo:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.