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Doctor Who - The Adventure Games .Epc Files

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yair1221
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Doctor Who - The Adventure Games .Epc Files

Post by yair1221 »

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aluigi
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Re: Doctor Who - The Adventure Games .Epc Files

Post by aluigi »

the format of the file is horrible so the following is the only 5-minutes thing I got out (and for sure I will not spend other time on this):

Code: Select all

get FULLSIZE asize
do
    savepos OFFSET
    get DUMMY long
    get DUMMY long
    getdstring SIGN 4
    get SIZE long
    math NEXT_OFF = OFFSET
    math NEXT_OFF += SIZE
    if SIGN == "EMTR"
        math OFFSET += 0x7c
        goto OFFSET
        get SIZE long
        math OFFSET += 0x14
        math TMP = OFFSET
        math TMP += SIZE
        goto TMP
        get NAME string
    else
        set NAME string ""
    endif
    log NAME OFFSET SIZE
    goto NEXT_OFF
while NEXT_OFF < FULLSIZE
yair1221
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Re: Doctor Who - The Adventure Games .Epc Files

Post by yair1221 »

lol, well, that is quite awesome for 5 minutes :P
i get a folder of textures, though they are unusable...it says the format is damaged or something like that...
and i get .neo files, which i asume are either models, or textures according to this http://www.fileinfo.com/extension/neo
but it isn't very reliable info concerning games...thanks anyway...
SimpleText
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Re: Doctor Who - The Adventure Games .Epc Files

Post by SimpleText »

has anyone tried to use OpenGLExtractor (OGLE) with GLIntercept to rip the textures and models from this game? I'm going to set it up and see what I can get.. I will post my results when I get it going. I found this thread looking for .eps file format; I was intending to rip the character models to use for a GTA IV mod :)

This utility when configured correctly can probably rip the files out of this game, not sure of how it will work but I have used it in the past on similar adventure-style games ... I also used to use it to rip models and textures from Second Life and it worked great.

http://www.gamevixenzone.com/gvz/viewto ... f=47&t=458

edit: the link to OGLE is dead there but thanks to this forum I found another way to download it courtesy of the Internet Archive's WayBack Machine :) Thanks, revelation!

Here are both links if anyone is interested in setting it up on your system:

http://code.google.com/p/glintercept/downloads/list

http://web.archive.org/web/200902021503 ... g/download
Last edited by SimpleText on Sat Nov 19, 2011 8:35 pm, edited 1 time in total.
yair1221
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Re: Doctor Who - The Adventure Games .Epc Files

Post by yair1221 »

well, thats actually the same as using 3d Ripper DX, isn't it? i think its just a different library.
It might get you the models as they are in that specific state, but it wont get you any rigging pose, and the rotations will probably be off...:(
SimpleText
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Re: Doctor Who - The Adventure Games .Epc Files

Post by SimpleText »

true, but it is a good start to have something to work with for my purposes anyway :) ... have never heard of 3d Ripper DX I will check it out maybe it is updated more frequently
SimpleText
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Re: Doctor Who - The Adventure Games .Epc Files

Post by SimpleText »

from the website: 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.

aha, so now need to find out what renderer these games utilize
yair1221
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Re: Doctor Who - The Adventure Games .Epc Files

Post by yair1221 »

it works almost on every game, but as i said, the mesh rotations are a bit off, UV mappings sometimes dont exist or are damaged, and the textures aren't named
you're still welcome to try, do tell of the results
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