Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
JU57FL1P
beginner
Posts: 23
Joined: Sun May 29, 2011 11:16 am

Re: Forza Motorsport Resource Extraction (.carbin)

Post by JU57FL1P »

any news on new forza studio?
bigBear
mega-veteran
mega-veteran
Posts: 183
Joined: Thu Oct 08, 2009 7:51 pm
Has thanked: 6 times
Been thanked: 10 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

JU57FL1P wrote:any news on new forza studio?
Watch few pages back and you'll see some needed information to know.
AirOne
beginner
Posts: 35
Joined: Wed Sep 08, 2010 9:29 am
Been thanked: 3 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AirOne »

Energien, may a suggest you something about the second set of coordinates you get for UV mapping?
I don't think it's a scale factor, but a onmap placement coordinates.
When I edit UV map with your last version of Forza Studio, I think that mapping coordinates are correct, but extended on all the surface of the texture, from full top to bottom, and full left to right.
I think that second mapping coordinates you've mentionned indicates the upper left point of mapping, and lower right point of mapping into the texture square (or maybe lower left nd upper right).
I don't know if I'm very precise, so here is an attached picture of what I mean.
Image
Do you see what I mean? Or do I detail my theory?
Thanks for keeping an eye on that.
AirOne
beginner
Posts: 35
Joined: Wed Sep 08, 2010 9:29 am
Been thanked: 3 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AirOne »

Sorry, mistake on new area on my second sample...
Here is my suggestion:
Image
AirOne
beginner
Posts: 35
Joined: Wed Sep 08, 2010 9:29 am
Been thanked: 3 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AirOne »

Is the format of the second set of coordinates like (x,y), with both values included between 0 and 1024 or 2048? Then this should be this...
User avatar
Ernegien
mega-veteran
mega-veteran
Posts: 160
Joined: Wed Mar 24, 2010 6:27 am
Location: Illinois, USA
Has thanked: 12 times
Been thanked: 158 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien »

Interesting, you may be onto something. Both sets of UV coordinates are within the range of 0 to 1, but the second set seems to be much larger than the first.
AirOne
beginner
Posts: 35
Joined: Wed Sep 08, 2010 9:29 am
Been thanked: 3 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AirOne »

I've checked on several models for lot of textures, and each time UV mapping is maximized on texture map, so this second set of coordinates should be the input and output rectangle delimitation of mapping area into the whole square.
grudas
ultra-n00b
Posts: 2
Joined: Mon Nov 07, 2011 9:35 pm
Has thanked: 1 time

Re: Forza Motorsport Resource Extraction (.carbin)

Post by grudas »

good work on the extractor! :) you have no idea what have you opened up for us Street legal racing redline moders :) thanks a lot.
Eliaajz
ultra-n00b
Posts: 1
Joined: Wed Nov 09, 2011 10:44 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Eliaajz »

It would be awesome if this problem was fixed as I am so desperate of the 240SX model and I barely got time for modeling so I can't mess with the UV-MAP problem for Zmodeler2. Ernegien, your doing a GREAT JOB on these programs, better than anyone else would do it and hopefully you and some other people will come up with an solution. I'm waiting for updates. :D 8D

- Eliaajz
minime891
advanced
Posts: 62
Joined: Sat Apr 10, 2010 7:43 pm
Has thanked: 24 times
Been thanked: 33 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by minime891 »

Love the autovista models, so much detail. :D
ImageImageImage
As always thanks Ernegien :wink:
MRick33
ultra-n00b
Posts: 6
Joined: Wed May 18, 2011 8:19 am

Re: Forza Motorsport Resource Extraction (.carbin)

Post by MRick33 »

ahaha nice work Minime, pls open hood !!!!!!!!

but how many FPS when u drive this car on TDU1? :lol: :lol:
justspeeding
n00b
Posts: 12
Joined: Mon Nov 01, 2010 8:33 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by justspeeding »

he nice progress

I keep following it closely
I hope you manage everything and be ready whit the new forza studio.

I gonne use lod1 for converting models so I hope on a good update ;

thanks to share the prog to us all
di48lo
ultra-n00b
Posts: 2
Joined: Sat Nov 12, 2011 5:20 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by di48lo »

Hello. I have unpacked FM3 cars without any problem before, and I'm thankful for your work! This time I had no success. I tried to open .carbin files with versions 7.9.10 and 10.17.11, on two different systems, here are the error messages:

PC1

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ForzaStudio.ForzaTrackSubPart.GenerateVertices(Int32[]& indices) in C:\Development\C# .NET\Forza Studio\ForzaTrackSubPart.cs:line 184
at ForzaStudio.ForzaTrackSubPart.ProcessData() in C:\Development\C# .NET\Forza Studio\ForzaTrackSubPart.cs:line 85
at ForzaStudio.ForzaTrackPart..ctor(EndianStream stream) in C:\Development\C# .NET\Forza Studio\ForzaTrackObject.cs:line 109
at ForzaStudio.ForzaStudioForm.mnuOpen_Click(Object sender, EventArgs e) in C:\Development\C# .NET\Forza Studio\ForzaStudioForm.cs:line 127
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


PC2

System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at ForzaStudio.ForzaStudioForm.DrawSelectedPieces(BasicEffect be)
at ForzaStudio.ForzaStudioForm.DrawSelectedPieces()
at ForzaStudio.ForzaStudioForm.UpdateScene()
at ForzaStudio.ForzaStudioForm.MainLoop()
at ForzaStudio.ForzaStudioForm.Form1_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


I have no idea what's wrong, I even tried to edit the registry as it suggested, but there is no Fusion!EnableLog in my registry. Do you know what could be wrong? Thanks.
bigBear
mega-veteran
mega-veteran
Posts: 183
Joined: Thu Oct 08, 2009 7:51 pm
Has thanked: 6 times
Been thanked: 10 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

@above,

I don't think they work on FM3 models.
You have to use the older versions to open the FM3 models.
mnn
advanced
Posts: 66
Joined: Sun Jul 31, 2011 11:00 am
Has thanked: 1 time
Been thanked: 6 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by mnn »

di48lo wrote:PC2

System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'

You don't have .NET Framework 3.5 installed (or at least not properly). You should reinstall it, or get hold of required .NET Framework 3.5 assemblies. Most (simple) 3.5 apps require only System.Core and System.Xml.Linq. Put them next to the application.
Post Reply