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Legend of Wukong

Post questions about game models here, or help out others!
chrrox
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Legend of Wukong

Post by chrrox »

http://wkz.baiyou100.com/
Here is a 3d model importer that supports bones and weights.
You will need to parent a few bones manually to make the skeleton complete.
The easiest way i do it is after you import the model i just import it into motion builder then map the bones.
Image

bms extract script.

Code: Select all

get idstring long
goto 0x19
get offset long
get size long
get zsize long
get baseoff long
get datasize long
get arcsize long
clog MEMORY_FILE offset zsize size
get unk01 long MEMORY_FILE
get unk02 long MEMORY_FILE
get files short MEMORY_FILE
goto 0x12 MEMORY_FILE
get folder3 string MEMORY_FILE
For tmp = tmp != size
get offset long MEMORY_FILE
get size2 long MEMORY_FILE
math offset + baseoff
if size2 == 0
get folder string MEMORY_FILE
else if size2 == 1
get folder2 string MEMORY_FILE
string folder + \
string folder + folder2
else
get name2 string MEMORY_FILE
set name folder
string name + \
string name + name2
log name offset size2
endif
savepos tmp MEMORY_FILE
next
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Re: Legend of Wukong

Post by howfie »

thx, i will try it when the game finishes downloading. man these mirrors are slow ha ha ha.
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Re: Legend of Wukong

Post by pixellegolas »

Good stuff mate!
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Re: Legend of Wukong

Post by Rimbros »

Nice models, good work chroxxx.
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Re: Legend of Wukong

Post by finale00 »

howfie wrote:thx, i will try it when the game finishes downloading. man these mirrors are slow ha ha ha.
Might depend on the time of day you download.
I was getting 10-20 KB/s at one point and then 200-300 at another.
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Re: Legend of Wukong

Post by CriticalError »

umm well the models not look bad but I prefer other games, thanks anyway
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Re: Legend of Wukong

Post by chrrox »

Here is an update bone script to fix the parenting.
Thanks a lot to reveal8n :)
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Re: Legend of Wukong

Post by Rimbros »

CriticalError wrote:umm well the models not look bad but I prefer other games, thanks anyway
Of course but other games are really hard to decrypt and extract the models.
Only take a view of the games with 0 answers.
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Re: Legend of Wukong

Post by goder2910 »

I have some problems with texture transperance. This is the first time i using a model with two texture Diffuse and Alpha.
This is the model. You can see the "circle" of clothes has wrong tranperance.

Image

Anyone can help me fix it ? Iam a newbie in the 3DS Max ...
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Re: Legend of Wukong

Post by chrrox »

just turn on the opacity channel.
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Re: Legend of Wukong

Post by bigBear »

chrrox, I guess you like anime games, am I right? :P
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Re: Legend of Wukong

Post by finale00 »

I would assume he likes cute things with cute colors.
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Re: Legend of Wukong

Post by goder2910 »

chrrox wrote:just turn on the opacity channel.
Sorry but it dont work :[ . When i exam the texture, i see it has two level of Transperance, that is black and grey.
Anyway to make opacity work with 2 level of Tranperance ?
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Re: Legend of Wukong

Post by Cubeburner »

So, I got the demo of the game downloaded. What do I need to access the *.c3d files that the characters are located in? I see a lot of .PAK files, do I need an extractor?

Cheers! :)
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Re: Legend of Wukong

Post by Cubeburner »

Hm, ok, this is odd.

I have downloaded the scripts that have been provided as attachments, but when I go to run them in MaxScript inside my 3DS Max 2010 with Service Pack 1, I get this annoying error when it's doing some skin operations:

Image

However, the UpdateBones.ms script works fine, and I can see character bone structure (which is great!).

The reason I am using 2010 is that 2011 fails to install (for some odd reason) on my machine, and I am not in the position to use Max 2012.

Any help would be greatly appreciated!
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