I just installed the game and I see that the data is packed in a simple zip file.
Textures are easy to get, they are just in a dds file format
but
the models, easy to spot, since they have the .model extension need to be converted of course.
Anyone an idea how to get started on this ?
Download a sample here: http://users.telenet.be/u122561/Downloa ... st_die.rar
T.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Orcs must die 2 - 3D Models
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Orcs must die 2 - 3D Models
Last edited by TaylorMouse on Fri Aug 03, 2012 5:03 pm, edited 1 time in total.
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Orcs must die - 3D Models
You can easely capture the models with 3DRipperDX, but it is not the same... is it :/
Anyone got any progress on this ??
I opened it with 010 Editor, but it is a mystery for me as is Japanese
T.
Anyone got any progress on this ??
I opened it with 010 Editor, but it is a mystery for me as is Japanese
T.
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Orcs must die - 3D Models
I've been studying the model I submitted in the 010 Editor...
and I've come up with the following chunks of data
The comment I added is just what I think it is... anyone any ideas on this stuff ?
Help is required here ppl
Thnx
T.
and I've come up with the following chunks of data
The comment I added is just what I think it is... anyone any ideas on this stuff ?
Code: Select all
//VBIN
// char[4] VBIN
// short minVersion
// short maxVersion
// bytes[4] empty_1
//HSMV
// char[4] HSMV
// UInt32 SizeOffHSMV
//HSMV
// char[4] HSMV
// data that is as big as SizeOffHSMV
// char[4] HSMV
// bytes[4] empty_2
//HSMV END
//SRTM
//LRTM
//--> contains shader reference
//--> contains dds texture reference
//--> contains some settings for the material
//LRTM
//SRTM
//HSMS
//HSMS
//RMSV
//RMSV
// RMST
// RMST
// MBUS
// MBUS
// RPXE
// RPXE
// LEKS
// -> 3 * 4 bytes
//AlphaBone
// -> 15 * 4bytes + 2 bytes
//BoneWaist
//BonePelvis
//BoneSpine1
//Bone_L_Thigh
//Bone_R_Thigh
//Bone_L_Calf
//Bone_L_Foot
//Bone_R_Calf
//Bone_R_Foot
//BoneSpine2
//Bip01 Head
//BoneHead
//Bone_L_Upperarm
//Bone_R_Upperarm
//BoneJaw
//boneGoogleEyesFX
//Bone_L_Forearm
//Bone_L_Hand
//Bone_R_Forearm
//Bone_R_Hand
//BoneFX01
//BoneWeapon
// LEKS
// THGW
// XBBB
// XBBB
// RPBC
// 4 bytes
// nbrOfBoneProperties 4 bytes --> in this case 23
// 1 byte
// --> contains a list of strings for properties, 1 for each bone!
// 3 properties per bone: Visible,vision.ExportAs, vMax.bone.NoCull
// seperated by 0D 0A 3F 00 00 00 --> CHAR(13) + length of the next character set
// RPBC
// SDNB
// 4bytes => length of the upcoming chunk in bytes
// always finishes with 4 emty bytes
// SDNB
Thnx
T.
-
- beginner
- Posts: 37
- Joined: Sat Feb 19, 2011 1:18 am
- Has thanked: 4 times
- Been thanked: 13 times
Re: Orcs must die - 3D Models
This is Trinigy vision engine files, look here http://thepiratebay.org/torrent/6069637 ... _Tutorials
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Re: Orcs must die - 3D Models
The contents of this post was deleted because of possible forum rules violation.
You do not have the required permissions to view the files attached to this post.
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Orcs must die - 3D Models
http://users.telenet.be/u122561/Downloa ... stDie2.rar
Right here baby
I don't have blender, any idea how to get it into max ?
T.
Right here baby
I don't have blender, any idea how to get it into max ?
T.
- CriticalError
- double-veteran
- Posts: 678
- Joined: Sun Jul 05, 2009 2:03 am
- Has thanked: 104 times
- Been thanked: 41 times
- Rimbros
- ultra-veteran
- Posts: 495
- Joined: Fri Jul 09, 2010 12:23 am
- Has thanked: 41 times
- Been thanked: 16 times
Re: Orcs must die - 3D Models
Szkaradek123 Rocks
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Orcs must die - 3D Models
YES !! I finally did it in c#.NET
I made a command line tool to convert the .model file(s) to obj file and their mtl file with it!
No Bones are supported nor any animation
You can download it here http://users.telenet.be/u122561/index.html
Enjoy T.
I made a command line tool to convert the .model file(s) to obj file and their mtl file with it!
No Bones are supported nor any animation
You can download it here http://users.telenet.be/u122561/index.html
Enjoy T.
You do not have the required permissions to view the files attached to this post.
- CriticalError
- double-veteran
- Posts: 678
- Joined: Sun Jul 05, 2009 2:03 am
- Has thanked: 104 times
- Been thanked: 41 times
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Orcs must die - 3D Models
Connect to steam and download the demo, it has nearly all the models
T.
T.
-
- mega-veteran
- Posts: 215
- Joined: Sat Sep 24, 2011 7:06 pm
- Has thanked: 78 times
- Been thanked: 32 times
Re: Orcs must die - 3D Models
I dont have steam no more, and I dont think I wanna redownload it. Would you mind extracting them and sending them to me via mediafire? I need the ones that you can import with Blender. Please and thank youTaylorMouse wrote:Connect to steam and download the demo, it has nearly all the models
T.