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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
D1Racer
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by D1Racer »

Wow thats awesome progress already!!
toolieo
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by toolieo »

:o Epic win.. That's all I can say mate.



Edit: Something that came to mind, the Pagani Cinque Roadster is a Autovista car. I noticed in your forzastudio progress that the full modeled engine is not there or is that part of the cockpit LOD0?
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D1Racer
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by D1Racer »

Looks like the standard Zonda Cinque to me and not the roadster.
toolieo
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by toolieo »

Forza 4 has the Cinque Roadster only, Turn10 put the soft top up on it. :( The difference with the Cinque Roadster and Cinque (Coupe?) is the air scoop.


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I believe you can take it off the Zonda Cinques soft top during Autovista mode (Don't quote me on that)
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by MMWsmokey »

wow that is awesome progress !

toolieo, the demo does not have autovista. i could imagine doorsills and engines maybe only in the final game ... ?
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by toolieo »

MMWsmokey wrote:toolieo, the demo does not have autovista. i could imagine doorsills and engines maybe only in the final game ... ?
That is true but even the other cars that you cannot drive in the demo still have their full cockpit file, acting like a full car. :) Guess we'll have to wait till the release, I honestly thought as a LOD0 model they would just have it rendering with the car. Guess to save FPS they kept it separate maybe.
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bigBear
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

I'm really speechless, Energien, really.
All I can show is this:
:eek: :eek: :mrgreen: :D :keke:

It is really an unique happening.
yoda
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by yoda »

a very good step Ernegien. :)
infortunaly ,i try a lot of time to import one track on forza3 , don't work ....may be i don't make some thing at one moment .
cars render perfectly :D
can you explain , may be step by step ,the import of one forza3 track with our amazing forza studio 7.9.10 ??
bigBear
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

yoda wrote:a very good step Ernegien. :)
infortunaly ,i try a lot of time to import one track on forza3 , don't work ....may be i don't make some thing at one moment .
cars render perfectly :D
can you explain , may be step by step ,the import of one forza3 track with our amazing forza studio 7.9.10 ??
Please do not ruin this topic with your questions.
And explaining by step by step is not an option.

And of course the cars render perfectley, I mean Forza Studio for FM3 is perfect.
Veegie
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Veegie »

toolieo wrote:Forza 4 has the Cinque Roadster only, Turn10 put the soft top up on it. :( The difference with the Cinque Roadster and Cinque (Coupe?) is the air scoop.
)
The Cinque Roadster is a removable hardtop. It has no automated folding mechanism to save weight - much like Koenigseggs and all other previous Zondas.
With the top still on the Cinque Roadster, it is not distinguishable from the standard version.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by yoda »

ask "how to render tracks on forza studio " kill the topic ?? and step by step option can be very usefull for others guy for render tracks on forza studio ....
are you a troll??
Ernegien explain in this long topic how to render cars on forza studio, why he can explain how to render tracks ???
matt55
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by matt55 »

@yoda: As far as I know importing tracks is very early mode for Forza studio, so You are even more dumb coz You didin't read previous sites.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by yoda »

very good help matt55 :eek: , thanks....give me a link for read is a better help i think ..or directly explain how to ...
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by MMWsmokey »

what do you mean, step by step ?

you extract the zip archive containing track
open the zip archive in forza studio
????
profit !

its not that hard, infact ernegien made it pretty easy for us ...
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Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien »

Alright guys, no need to get worked up over things :P For an update, I have yet to figure out the scaling method (or possibly my imperfect conversion of their 16 bit fixed-point format to floating point) used in order to generate the models properly. The missing calculation seems to be per-piece, and would likely take place after the part offsets have been applied to the vertex positions, but that's about as much as I know at the moment. Each piece does have bounding box information, and I've been trying several different formulas to no avail. I'll probably be stepping away for a day or two and coming back with a fresh mind in hopes that something obvious will present itself...
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