Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Driver: San Francisco (.pck)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
FordGT90Concept
advanced
Posts: 47
Joined: Thu Apr 15, 2010 7:16 am
Has thanked: 3 times
Been thanked: 13 times

Driver: San Francisco (.pck)

Post by FordGT90Concept »

The contents of this post was deleted because of possible forum rules violation.
User avatar
REDZOEU
veteran
Posts: 151
Joined: Thu Mar 10, 2011 8:03 am
Location: Jakarta, Indonesia
Has thanked: 74 times
Been thanked: 50 times
Contact:

Re: Driver: San Francisco (.pck)

Post by REDZOEU »

Damn... good thing i haven't posted a topic like this...
But which .pck file does that one that you uploaded refers to?
I mean... what is the name of the .pck file that you uploaded inside that .zip?
Well, i wanted anyone who's good with this kind of stuff to extract " dngvehicles.sp " .
If i had the skills to do some hex code checking to it, or even make an extractor for it, then my life would be a complete success.
I tried 3DRipperDX on D:SF trying to rip Nissan GT-R. The results? Few textures are not accurate + colour change. And windows and headlight/taillight glass were not ripped also. This somehow sounds a bit annoying for me.
Hope aluigi can give us a little hand on both .pck and .sp to be extracted with a QuickBMS .bms script... But seriously. When i checked how the model looks like on ZModeler, somehow i recognized it looks so accurate for a mid-poly count model.
mohammad021
ultra-n00b
Posts: 4
Joined: Mon Dec 19, 2011 11:49 am
Has thanked: 1 time

Re: Driver: San Francisco (.pck)

Post by mohammad021 »

To open this file, open a .pck, I did not If there is please post this link.

example .pck file:

removed
Last edited by Mr.Mouse on Sat Jan 05, 2013 9:11 pm, edited 1 time in total.
Reason: rules
kilik
mega-veteran
mega-veteran
Posts: 195
Joined: Sat Dec 08, 2012 11:14 am
Has thanked: 31 times
Been thanked: 4 times

Re: Driver: San Francisco (.pck)

Post by kilik »

i try merge_mono_xadp.bms for convert file but i get eror in source file.h 178 i miss somethinks ?

maybie i miss how extract pck
headrushmayor
beginner
Posts: 28
Joined: Mon Nov 29, 2010 5:03 am
Been thanked: 1 time

Re: Driver: San Francisco (.pck)

Post by headrushmayor »

hi all i use dragon Unpacker v5.6.2 to get the texture from the sp files, and i use all the Sp files i get wav and textures and you get text format for audio as well and as well you put them were u like too, i use cool edit pro to edit the auto in the game, i use iripper get dds open and edit them, i try the textures but cant not get work in game so far, the sound got to make lot bass to make them sound good. hope help u a bit.
kilik
mega-veteran
mega-veteran
Posts: 195
Joined: Sat Dec 08, 2012 11:14 am
Has thanked: 31 times
Been thanked: 4 times

Re: Driver: San Francisco (.pck)

Post by kilik »

is give hope !
but revorb crash for me when i try ?
you must do somethinks else
Post Reply