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Driver: San Francisco (.pck)
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Driver: San Francisco (.pck)
The contents of this post was deleted because of possible forum rules violation.
- REDZOEU
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Re: Driver: San Francisco (.pck)
Damn... good thing i haven't posted a topic like this...
But which .pck file does that one that you uploaded refers to?
I mean... what is the name of the .pck file that you uploaded inside that .zip?
Well, i wanted anyone who's good with this kind of stuff to extract " dngvehicles.sp " .
If i had the skills to do some hex code checking to it, or even make an extractor for it, then my life would be a complete success.
I tried 3DRipperDX on D:SF trying to rip Nissan GT-R. The results? Few textures are not accurate + colour change. And windows and headlight/taillight glass were not ripped also. This somehow sounds a bit annoying for me.
Hope aluigi can give us a little hand on both .pck and .sp to be extracted with a QuickBMS .bms script... But seriously. When i checked how the model looks like on ZModeler, somehow i recognized it looks so accurate for a mid-poly count model.
But which .pck file does that one that you uploaded refers to?
I mean... what is the name of the .pck file that you uploaded inside that .zip?
Well, i wanted anyone who's good with this kind of stuff to extract " dngvehicles.sp " .
If i had the skills to do some hex code checking to it, or even make an extractor for it, then my life would be a complete success.
I tried 3DRipperDX on D:SF trying to rip Nissan GT-R. The results? Few textures are not accurate + colour change. And windows and headlight/taillight glass were not ripped also. This somehow sounds a bit annoying for me.
Hope aluigi can give us a little hand on both .pck and .sp to be extracted with a QuickBMS .bms script... But seriously. When i checked how the model looks like on ZModeler, somehow i recognized it looks so accurate for a mid-poly count model.
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Re: Driver: San Francisco (.pck)
To open this file, open a .pck, I did not If there is please post this link.
example .pck file:
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example .pck file:
removed
Last edited by Mr.Mouse on Sat Jan 05, 2013 9:11 pm, edited 1 time in total.
Reason: rules
Reason: rules
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Re: Driver: San Francisco (.pck)
hi all i use dragon Unpacker v5.6.2 to get the texture from the sp files, and i use all the Sp files i get wav and textures and you get text format for audio as well and as well you put them were u like too, i use cool edit pro to edit the auto in the game, i use iripper get dds open and edit them, i try the textures but cant not get work in game so far, the sound got to make lot bass to make them sound good. hope help u a bit.