Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Driver: San Francisco for PC

Need help translating games in other languages? Have your language problems solved here.
Post Reply
User avatar
Teryal5532
beginner
Posts: 27
Joined: Wed May 11, 2011 12:10 am
Location: Romania

Driver: San Francisco for PC

Post by Teryal5532 »

The contents of this post was deleted because of possible forum rules violation.
Polefish
veteran
Posts: 94
Joined: Sat Jun 20, 2009 1:47 pm
Has thanked: 16 times
Been thanked: 13 times

Re: Driver: San Francisco for PC

Post by Polefish »

I only had a look at the subtitles.astd.
Starting at 0x28 there is a table of offsets to the actual textdata.

Code: Select all

little endian, one row = 8bytes:
4bytes: unknown (some kind of id)
4bytes: offset to the text
EDIT:
I had a look at the global.fchunk too. Here is what I found out:
Little endian. Starting at 0x3080 comes a table with 8 bytes each row. The first 4 bytes are telling the offset (relative, starting at 0xBDD0) for a textchunk the other 4 bytes are unknown to me. After every textchunk the next one starts so you if you have the offset 0x0A and the next text comes at 0x16 the size of the textchunk is the difference between the two offsets.

Its not much but I wanted you to know.
RacingFreak
veteran
Posts: 136
Joined: Fri Feb 11, 2011 10:44 am
Location: Bulgaria
Has thanked: 50 times
Been thanked: 19 times

Re: Driver: San Francisco for PC

Post by RacingFreak »

All the vehicles are in dngvehicles.sp, so it does worth more to unpack as it even has dds textures and the models.

Header is 'CHNK'.
360AMC
advanced
Posts: 55
Joined: Wed Apr 20, 2011 3:26 am
Has thanked: 4 times
Been thanked: 1 time

Re: Driver: San Francisco for PC

Post by 360AMC »

What i'm concerned with is car spawning. I want to make all cars spawn in the traffic. I'll assume the file that controls what vehicles spawn in what chapter is inside the dngvehicles.sp file.
XpucmoBG
n00b
Posts: 13
Joined: Fri Apr 29, 2011 8:27 pm

Re: Driver: San Francisco for PC

Post by XpucmoBG »

I really hope that someone will create a packer\unpacker for these files. :)
Image
Image
SoniKalien
beginner
Posts: 27
Joined: Sun Mar 13, 2011 4:02 am
Has thanked: 14 times
Been thanked: 3 times

Re: Driver: San Francisco for PC

Post by SoniKalien »

There doesn't seem to be much looking at this from the pros, so I guess it's up to us noobs :ninja:

I've just been looking at dngvehicles.sp. These are my noobish observations using a hex editor:

-It's not encrypted (?)
-The end of file has filenames and directories eg

Code: Select all

R:\Resources\Vehicles\Vehicles\Chevrolet_Box_Van_1989_Ambulance\Model\Chevrolet_Box_Van_1989_Ambulance.gck.rimodel 17/06/11 10:59:16.104 
-There is some useless data? eg blocks of "3E" (hex) = ">" ansi

-Dragon Unpacker can read and unpack the .dds files just fine in HyperRipper mode so there's a big clue! :D

I'll add more clues as I go thru it more :) I'm really interested in scoring the cars out 8)
matt55
beginner
Posts: 36
Joined: Mon Apr 19, 2010 1:13 pm
Has thanked: 4 times

Re: Driver: San Francisco for PC

Post by matt55 »

Looks like we need some plugin or script to import .gck models
D1Racer
n00b
Posts: 16
Joined: Mon Jun 07, 2010 2:21 am
Has thanked: 1 time

Re: Driver: San Francisco for PC

Post by D1Racer »

Using Game Extractor I extracted a bunch of .VEHC files and a few other files (.SSIC, .DMWK and .BINF) .BINF is clear text resource directory.

No idea if this helps I have no clue what I am doing, lol

Here is a sample of the .VEHC and other files.

http://www.mediafire.com/?rhn6a3p15ggn965
StewMM
n00b
Posts: 11
Joined: Tue Jan 16, 2007 8:09 pm
Been thanked: 2 times

Re: Driver: San Francisco for PC

Post by StewMM »

Really need more tool makers looking into this. I want to import my own cars. not just export.
Polefish
veteran
Posts: 94
Joined: Sat Jun 20, 2009 1:47 pm
Has thanked: 16 times
Been thanked: 13 times

Re: Driver: San Francisco for PC

Post by Polefish »

You could ask under another forumcategory. This post WAS for game localisation if i remember right.
StewMM
n00b
Posts: 11
Joined: Tue Jan 16, 2007 8:09 pm
Been thanked: 2 times

Re: Driver: San Francisco for PC

Post by StewMM »

Polefish wrote:You could ask under another forum category. This post WAS for game localisation if i remember right.
Pretty much the same thing. three threads. very little going on.
360AMC
advanced
Posts: 55
Joined: Wed Apr 20, 2011 3:26 am
Has thanked: 4 times
Been thanked: 1 time

Re: Driver: San Francisco for PC

Post by 360AMC »

1989 Chevrolet Box Van ambulance? There isn't even such a vehicle in DSF. Obvious beta vehicle.
Post Reply