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Soul of the Ultimate Nation Model Format

Post questions about game models here, or help out others!
pixellegolas
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Re: Soul of the Ultimate Nation Model Format

Post by pixellegolas »

could be wrong python you have too.

Try to put the blender file inside a folder in SUN where you have all the files and try. If not I guess it could be python
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CriticalError
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Re: Soul of the Ultimate Nation Model Format

Post by CriticalError »

pixellegolas wrote:could be wrong python you have too.

Try to put the blender file inside a folder in SUN where you have all the files and try. If not I guess it could be python
Fixed thanks a lot for support Szkaradek123 and pixellegolas
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Re: Soul of the Ultimate Nation Model Format

Post by pixellegolas »

What did you do to make it work if other have problem?
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Re: Soul of the Ultimate Nation Model Format

Post by noazett »

Same issue here. it works fine with some files but in the major case it gives me an index error like the one posted before by CriticalError. can you explain how did you fix that?
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CriticalError
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Re: Soul of the Ultimate Nation Model Format

Post by CriticalError »

my problem get before is because I download new version of SUN, Limited Edition, so author of script fix it ^^ amd try with so many weapons and it work without errors.
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nightsqual05
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Re: Soul of the Ultimate Nation Model Format

Post by nightsqual05 »

MrMoonKr wrote:i found a new wpk unpacker
http://www.geocities.jp/junk2ool/netgame.html
and i tried mesh importing to 3dsmax with maxscript ( not perfect )

May i ask you one thing, chrrox ?
Please, give me a rough file format about wpk

Image

can you share your max script for 2010?
cardoval
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Re: Soul of the Ultimate Nation Model Format

Post by cardoval »

Hi !!
I'm very fan of SUN and i wanted to see models of this game, but I don't know how to proceed.
I've download the wpk unpacker but what i have to do after to unpack the resources file ? and how i can import mesh in 3dsmax ? I'm a real newbie in this stuff but I know a little how to use 3DS max.

Can you explain me what I have to do with my wpktool and the resource.wpk to unpack some models of SUN ?

Thanx and forgive my poor english ^^
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Re: Soul of the Ultimate Nation Model Format

Post by finale00 »

Drag the maxscript into 3dmax and then it should ask you to load a file.
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Re: Soul of the Ultimate Nation Model Format

Post by CriticalError »

finale00 wrote:Drag the maxscript into 3dmax and then it should ask you to load a file.
well this is interesting but where is the importer to .max? I only get Blender Importer but I don't like and don't know how adapt Blender Script to 3D Max :(
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Re: Soul of the Ultimate Nation Model Format

Post by finale00 »

lol I thought he had a maxscript already cause someone mentioned they wrote a maxscript for it.
Guess they didn't share it.

Well I guess someone could write a maxscript since the format is already out there (ie: blender import)
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Re: Soul of the Ultimate Nation Model Format

Post by cardoval »

Please, someone on this thread, if you have the maxscript importer, can you give it to us ? thank you !!!
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Rimbros
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Re: Soul of the Ultimate Nation Model Format

Post by Rimbros »

Max Script for SUN doesnt exist, this its a image of model loaded in blender with skara plugin and exported to Max, stop ask to nightsqual05 cause he not have this, its only a joke post.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
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Re: Soul of the Ultimate Nation Model Format

Post by Demonsangel »

Was wondering if anyone knew an importer for the .wza animation format for this game?
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Re: Soul of the Ultimate Nation Model Format

Post by Yooo »

Someone kindly tell me step by step how to use the importer .blend, I can not understand how to use it. Now I have the .wzm. thanks
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Re: Soul of the Ultimate Nation Model Format

Post by CriticalError »

Demonsangel wrote:Was wondering if anyone knew an importer for the .wza animation format for this game?
I don't think somebody make a script for this format.
Yooo wrote:Someone kindly tell me step by step how to use the importer .blend, I can not understand how to use it. Now I have the .wzm. thanks
1º File-->>Open-->> import-cabal-2011-09-03.blend
2º Select text opened script and press execute script.
3º Search path where have wzm files and load.
4º Have fun.
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