So I've used the following:
BRRES Model Viewer\Converter (version 1.0-1.2)
ActorX Importer for 3ds Max
And the resulting imported model looks great in 3ds Max:
But, as you can see the bones are all outta whack. Is there something I can do about that (be it automatically or manually)?
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Super Sentai Battle: Ranger Cross [Wii]
Re: Super Sentai Battle: Ranger Cross [Wii]
Technic
after inport to 3dmax
then export to OpenCOLLADA
and then inport from model OpenCOLLADA
bone is fix this error
before
After
after inport to 3dmax
then export to OpenCOLLADA
and then inport from model OpenCOLLADA
bone is fix this error
before
After
Re: Super Sentai Battle: Ranger Cross [Wii]
How to install the actor x plugin and script. i mean where to put the .ms file.
Does it work on 3ds max 2010 32 bit
Does it work on 3ds max 2010 32 bit
Re: Super Sentai Battle: Ranger Cross [Wii]
100nadzmi, it works on 3ds max 2010 32 bit.
All you have to do is put it in your "Scripts" folder (you don't even need to do that if you don't want to, but it makes it easier), which should be located at C:\Program Files\Autodesk\3ds Max 2010\Scripts
Then you just go to "MAXScript" and select "Run Script..." and select "ActorXImporter.ms".
All you have to do is put it in your "Scripts" folder (you don't even need to do that if you don't want to, but it makes it easier), which should be located at C:\Program Files\Autodesk\3ds Max 2010\Scripts
Then you just go to "MAXScript" and select "Run Script..." and select "ActorXImporter.ms".
- Rimbros
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Re: Super Sentai Battle: Ranger Cross [Wii]
Mighty Morphy Power Rangers version 500 JAJAJAJAJ
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http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
- sidneymadmax
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Re: Super Sentai Battle: Ranger Cross [Wii]
I download the iso of this game is what to do after you extract the models heroes
afs explore ?
afs explore ?