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Dead Island .pak

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Herdell
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Re: Dead Island .pak

Post by Herdell »

Thnk you Rick, you awesome and help a lot of people. :]
Arglaar
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Re: Dead Island .pak

Post by Arglaar »

Instead of Re-Hashing the pak files to match the engine, you can try placing the scr and bin files directly in the Documents\DeadIsland\Out\Data folder and the game should read them as override files.

It works for modding the Game as outlined in this epic thread here http://forums.steampowered.com/forums/s ... ?t=2106453 so it should work for the Translation changes you guys are trying to make as well.

Rick, any chance you've had a look at the rpack files so we can start modifying the Textures for this?
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Re: Dead Island .pak

Post by rengareng »

Game just read scr files. Gmae does not read .bin files.
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Re: Dead Island .pak

Post by oveja »

evin wrote:Not tested with the game!

Update: Works with console files!
Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
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Re: Dead Island .pak

Post by rengareng »

you can extract all compressed data in the rpack files with offzip. But you should add manually header of files. And I found the file names in rpack files. Someone can make a tool easily.
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Evin
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Re: Dead Island .pak

Post by Evin »

oveja wrote:Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
Fixed.
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SanerDK
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Re: Dead Island .pak

Post by SanerDK »

evin wrote:
oveja wrote:Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
Fixed.
Image

How can i use it?

I typed everything i was thinked. Need help fast. Please
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Evin
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Re: Dead Island .pak

Post by Evin »

C'mon, really?!?

Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
SanerDK
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Re: Dead Island .pak

Post by SanerDK »

evin wrote:C'mon, really?!?

Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
IT'S REAL. I DONT UNDERSTAND ANYTHING HERE.

PLEASE HELP MORE DETAILED. I'm new at this things but i'm not new translating Texts or somethings.
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lostprophet
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Re: Dead Island .pak

Post by lostprophet »

SanerDK wrote:
evin wrote:C'mon, really?!?

Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
IT'S REAL. I DONT UNDERSTAND ANYTHING HERE.

PLEASE HELP MORE DETAILED. I'm new at this things but i'm not new translating Texts or somethings.
Drag and drop the .bin file on the DeadIslandBIN.exe. Should I explain drag and drop?:)
When you are ready, drag and drop the directory on DeadIslandBIN.exe.

And please, no need to SHOUT!
Hungarian translator | Previous translations: http://lostprophet.hu
SanerDK
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Re: Dead Island .pak

Post by SanerDK »

I did it THX All..
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Teryal5532
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Re: Dead Island .pak

Post by Teryal5532 »

Good but how to repack the text again?

(It's so easy to write a ReadMe file and attach it with the tool)

I tried to drag&drop the unpacked text file (DI Voices&Texts.bin.txt) but no luck.

And how i can edit the .scr files inside the DataEn.pak without game crash?

----

Other question: Any chance for tool that can unpack the .rpack archives or no?
rengareng
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Re: Dead Island .pak

Post by rengareng »

Again drag&drop bin file not txt file. or you can create a .cmd file.
First open pack file with WinRar,WinZip or 7zip.
First open a txt file and paste that into it and save as .cmd file. type "afilename.cmd" select extension as all files.

Code: Select all

DeadIslandBIN.exe "DI Voices&Texts.bin"
run cmd file first to extract and run again after editing txt file to repack.

-----------------------------------------------------------------------------------------------------------------------------------------------

for .rpack files, you can extract them,but I dont how to repack them.
download that: http://aluigi.altervista.org/mytoolz/offzip.zip
create a cmd file again using that arguments:

Code: Select all

mkdir [ouput_folder]
offzip -a [archieve_name] [output_folder] 0
for example:

Code: Select all

mkdir unpack
offzip -a menu_common_PC.rpack unpack 0
and extensions are not correct. because this program just find extracts them.
forced2be
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Re: Dead Island .pak

Post by forced2be »

Can anyone say where the fonts are located?
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Re: Dead Island .pak

Post by merlinsvk »

Fonts are in Data0.pak (Data2.pak if you have an update) in Data/Panel folder
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