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Dead Island .pak
- lostprophet
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Re: Dead Island .pak
As I've tested, the game doesn't seem to read from extracted files, no matter where I put them, so maybe we have to repack them into .pak. Anyone know how to do that?
Hungarian translator | Previous translations: http://lostprophet.hu
- Evin
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Re: Dead Island .pak
lostprophet wrote:As I've tested, the game doesn't seem to read from extracted files, no matter where I put them, so maybe we have to repack them into .pak. Anyone know how to do that?
Arxel wrote:.PAK files can be extracted by using WinZip (you can simply change extension to .zip)
- lostprophet
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Re: Dead Island .pak
Thanks for the heads up!
Hungarian translator | Previous translations: http://lostprophet.hu
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Re: Dead Island .pak
CLOG: [TaskManager] TM698b442d, dedicated worker threads: 1 + 3
CLOG: ---------------------------------------------------------
CLOG: &GAME_DATA_CORRUPTED_CAPTION&
CLOG: &GAME_DATA_CORRUPTED_TEXT&
CLOG: ---------------------------------------------------------
gives this error. Game now checks files after update1. If I use update1 deadislandgame.exe, gives this error. But, if I change exe that does not have update, game loads modified content.
CLOG: ---------------------------------------------------------
CLOG: &GAME_DATA_CORRUPTED_CAPTION&
CLOG: &GAME_DATA_CORRUPTED_TEXT&
CLOG: ---------------------------------------------------------
gives this error. Game now checks files after update1. If I use update1 deadislandgame.exe, gives this error. But, if I change exe that does not have update, game loads modified content.
- Herdell
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Re: Dead Island .pak
Yes, updated version of the game check the files with hash or something.
This way is impossible to do any mod. Can someone take a look at this?
The same thing happens with Call of Juarez: The Cartel. (both developed on Chrome Engine 5)
A lot of people wanna translate those games into their languages. I hope someone can help.
This way is impossible to do any mod. Can someone take a look at this?
The same thing happens with Call of Juarez: The Cartel. (both developed on Chrome Engine 5)
A lot of people wanna translate those games into their languages. I hope someone can help.
- lostprophet
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Re: Dead Island .pak
Well, until somebody has an idea, the translation works the way rengareng described.
Hungarian translator | Previous translations: http://lostprophet.hu
Re: Dead Island .pak
to bypass modified *.pak check, we can patch 2 bytes in engine_x86_rwdi.dll. Open that dll in favorite hex-editor and search for FFD684DB, and change 84DB to B301, then save dll and run game with modified *.pak.
P.S. it`s the simple way
P.P.S. sorry for my English...
P.S. it`s the simple way
P.P.S. sorry for my English...
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Re: Dead Island .pak
Nice thing. THXcr0bit wrote:to bypass modified *.pak check, we can patch 2 bytes in engine_x86_rwdi.dll.
To translate the Game, TEXT ONLY, extract the "DI Voices&Texts.bin" - file from ""DataEn.pak.
Open it in your favorit HEX-editor, find the right format (sorry i have not look for it) to fix the points betwen the letters, and translate.
Have anyone find a way to change teh textures. Maybe a unpacker + packer to build a "custom-update-file".
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Re: Dead Island .pak
Evin has posted a tool to edit "DI Voices&Texts.bin" files, you can use it. It is in page1,last message.ZerOHearth wrote:Nice thing. THXcr0bit wrote:to bypass modified *.pak check, we can patch 2 bytes in engine_x86_rwdi.dll.
To translate the Game, TEXT ONLY, extract the "DI Voices&Texts.bin" - file from ""DataEn.pak.
Open it in your favorit HEX-editor, find the right format (sorry i have not look for it) to fix the points betwen the letters, and translate.
Have anyone find a way to change teh textures. Maybe a unpacker + packer to build a "custom-update-file".
evin wrote:Not tested with the game! Console versions not supported (yet), and not tested with console file!
how did you found this 4 byte? Do you know assembly language??cr0bit wrote:rengareng
yes, also works for CoJC
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Re: Dead Island .pak
I tested the Evin tool with X360 version and it works perfect
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/