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BIGFILE.000 - Deus Ex Human Revolution Unpack

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Acleacius
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Acleacius »

Thanks for the link and reply, Rick.

I tried to followed your link, there seems to be only source, unless I didn't find the right path. I'm mostly a n00b, so apologizes if this is a dumb question. Is it possible there is a exe version or some instructions on how to use .cs?

Thanks again for any help. :)
Groenbaek
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Groenbaek »

Acleacius wrote:Thanks for the link and reply, Rick.

I tried to followed your link, there seems to be only source, unless I didn't find the right path. I'm mostly a n00b, so apologizes if this is a dumb question. Is it possible there is a exe version or some instructions on how to use .cs?

Thanks again for any help. :)
Me too... I'm kinda lost...
helifax
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by helifax »

Hi Rick!

Any news about the DRMEditor? Basically I am trying to replace a texture..in order to remove those dams blooms/glows around the lamp posts. I find them very un-natural. I managed to find the textures, extract them but how can I load them and save the new DRM file?

Thank you in advance!

Best regards,
Helifax
TobyDG
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by TobyDG »

Thanks for the tools Rick. I am using them now trying to find the weapon stats, the silent rifle is way too weak.
The DRMeditor will help this out alot.
Weatherproof
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Weatherproof »

Hey dudes, quick tutorial to run Rick's tools for ya:
Protip, use google if you're lost

1. Download and install c# express
2. Download and install SlikSvn (I used the command line version)
3. Make a new directory where you want the repository to be downloaded from
4. Open up the command window, navigate to that directory and type in "svn checkout http://svn.gib.me/public/deusex3/
5. Once the files are finished downloading, go to the 'trunk' directory inside and open up Human Revolution.sln with c# express
6. Either press F6 or goto Debug>Build Solution
7. Your .exe's are now built (ex: goto trunk/gibbed.deusex3.unpack/bin/release/ to see the .exe for Rick's unpacker

Hope this helps
Rick
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Rick »

Weatherproof wrote:7. Your .exe's are now built (ex: goto trunk/gibbed.deusex3.unpack/bin/release/ to see the .exe for Rick's unpacker
Make sure you are building in Debug (not Release), in those mode, the executables will output to 'bin' (this directory has a 'projects' directory).
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Simguy
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Simguy »

Can’t seem to find anything that extracts the USM videos properly, usm_deinterleave does not work and vgmtoolbox exports a mess of an m2v file.
michalss
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by michalss »

Hi Rick is there any news about drm repack ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
relight
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by relight »

Hey Rick,

Is there any way to bulk extract all items from DRM files (such as DDS textures), rather than having to look through everything with the basic interface of DRMEdit?

Apologies if this already came up, or if I missed this feature somehow - would much appreciate being able to do this.

Oh, and Weatherproof - thank you!
rengareng
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by rengareng »

Hi Rick,
Can you add A8 - 8bit texture format to PCD9File file class. Because, font file uses this format. And if I try to open somefiles with DRMedit program it gives NotSupportedException.
Thanks for your great effort to code this awesome repository.
RioTiZ
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by RioTiZ »

Hello, where can i find HUD Map texture?

Image
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Evin
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Evin »

rengareng wrote:Hi Rick,
Can you add A8 - 8bit texture format to PCD9File file class. Because, font file uses this format. And if I try to open somefiles with DRMedit program it gives NotSupportedException.
Thanks for your great effort to code this awesome repository.
Where did you find the font file, and what is the name of the file?
michalss
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by michalss »

evin wrote:
rengareng wrote:Hi Rick,
Can you add A8 - 8bit texture format to PCD9File file class. Because, font file uses this format. And if I try to open somefiles with DRMedit program it gives NotSupportedException.
Thanks for your great effort to code this awesome repository.
Where did you find the font file, and what is the name of the file?
Yes how did u identify the file, is it for X360 or PC?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
zerze
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by zerze »

Weatherproof wrote:Hey dudes, quick tutorial to run Rick's tools for ya:
Protip, use google if you're lost

1. Download and install c# express
2. Download and install SlikSvn (I used the command line version)
3. Make a new directory where you want the repository to be downloaded from
4. Open up the command window, navigate to that directory and type in "svn checkout http://svn.gib.me/public/deusex3/
5. Once the files are finished downloading, go to the 'trunk' directory inside and open up Human Revolution.sln with c# express
6. Either press F6 or goto Debug>Build Solution
7. Your .exe's are now built (ex: goto trunk/gibbed.deusex3.unpack/bin/release/ to see the .exe for Rick's unpacker

Hope this helps
What version ? Link plz Express 2010 and Basic 2010 doesn't work.
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Evin
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Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Post by Evin »

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