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Space Marine demo archives

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hismastersvoice
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Space Marine demo archives

Post by hismastersvoice »

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hismastersvoice
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Re: Space Marine demo archives

Post by hismastersvoice »

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Rick
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Re: Space Marine demo archives

Post by Rick »

I'll take a look when the demo is publicly available.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Pepper
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Re: Space Marine demo archives

Post by Pepper »

Rick wrote:I'll take a look when the demo is publicly available.
huh thats weird. why'd it release on steam early?

Oh my bad, you have to preorder to even make the download demo button work.
hismastersvoice
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Re: Space Marine demo archives

Post by hismastersvoice »

Thanks Rick, much appreciated.

As an update, Santos over at Relicnews made an unpacker for the oppc files. You can find it here. He's also working on a script to convert the dcm files into an editable mesh format.

Any help on getting a repacker working would be great.
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Re: Space Marine demo archives

Post by Rick »

Looks like you can register here to get a code for the demo:

http://www.spacemarine.com/demo/
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Santos
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Re: Space Marine demo archives

Post by Santos »

hismastersvoice wrote:Any help on getting a repacker working would be great.
Yes, it would be great indeed. :wink:

Major unknown with this format is this big blog of data (288 bytes!) at the end of header section. It looks like complete gibberish, values do not make any sense no matter how I interpret them. The data is also different in every file. It looks like it might be encrypted but I'm no expert in this area.

So, if you can give me any clue what this data might represent, it would be really helpfull. :)
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