Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Rusty Hearts

Post questions about game models here, or help out others!
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Rusty Hearts

Post by finale00 »

Did you use the extractors that were uploaded in the archive thread I linked?
These pck's are different from the previous ones.

Fiel uploaded one, and chrrox found one from ragezone which is incomplete but still gets stuff out.
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: Rusty Hearts

Post by CriticalError »

chrrox wrote:what file are you loading?
I trying with different files and one of theme is angela_change.mgm is a character.
Karpati wrote:
finale00 wrote:I only uploaded small stuff like items, which happen to be type 5. Skinned vs unskinned maybe?
As I tried the Type 5 works as Type 6 except the Type 5 has an extra 9 floats before the Vertices datas.

I downloaded the public client but I don't know how can I extract the .pck files under Vista 64.
I tried the pwpack.exe, but nothing happened.
I use Windows 7 Ultimate 64 Bits and unpacker post chrox work fine, pwpack not used for this files because the unpacker connected f00X.dat to get files.
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Rusty Hearts

Post by Karpati »

I use Windows 7 Ultimate 64 Bits and unpacker post chrox work fine, pwpack not used for this files because the unpacker connected f00X.dat to get files.
Thank you for your information. I readed the first page of archive thread, but unfortunately I did not see, it has a second page. :(
The extractor (RustyHeartsExtractor.exe) works fine.
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Rusty Hearts

Post by finale00 »

lol, let me link to the second page so anyone else won't have to go through that.

RustyHeartsExtractor.exe is incomplete, as Fiel pointed out.
I've confirmed that there are folders that should contain models, but doesn't.

Though there are already plenty of models to work with.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Rusty Hearts

Post by chrrox »

ill make a bms for this game soon wont be too hard.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Rusty Hearts

Post by chrrox »

Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.
You do not have the required permissions to view the files attached to this post.
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: Rusty Hearts

Post by CriticalError »

chrrox wrote:Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.
thanks a lot for support chrox, you rock bro, really helpful a lot always keep working.
ShinKun
veteran
Posts: 132
Joined: Sun Aug 08, 2010 3:02 pm
Has thanked: 3 times
Been thanked: 3 times

Re: Rusty Hearts

Post by ShinKun »

Some of these textures look like they need alpha channels.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Rusty Hearts

Post by chrrox »

you need to set them as implied alphas as they are dxt1.
goder2910
advanced
Posts: 45
Joined: Sat Jun 04, 2011 2:36 pm
Has thanked: 13 times
Been thanked: 13 times

Re: Rusty Hearts

Post by goder2910 »

chrrox wrote:you need to set them as implied alphas as they are dxt1.
@chrrox Anyway to import "Weapon" into 3ds max ? I tried to import weapon with your script but it import only bone, not mesh.
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: Rusty Hearts

Post by CriticalError »

goder2910 wrote:
chrrox wrote:you need to set them as implied alphas as they are dxt1.
@chrrox Anyway to import "Weapon" into 3ds max ? I tried to import weapon with your script but it import only bone, not mesh.
it import only characters for now
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Rusty Hearts

Post by finale00 »

chrrox probably isn't interested in adding support for non-characters.
Mesh type 5 is probably very similar to mesh type 6 though.

Unfortunately most people that know anything about models seem to be

1: only interested in the games they are working with
2: not interested in reversing the format, only having the import script
3: of course, do not reverse formats

Perhaps the tools we have are too difficult to work with.
Maybe a blender import template would spark more interest.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Rusty Hearts

Post by chrrox »

ill add type 5 its identical to type 6 i just have not got to it yet. was hoping to fix the weighting issues first.
Szkaradek123
mega-veteran
mega-veteran
Posts: 292
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 742 times

Re: Rusty Hearts

Post by Szkaradek123 »

For weighting issues please try type 2.
Create array of bone names from this type and change vertex id group in correct bone name.
Skeleton use type 3.
You do not have the required permissions to view the files attached to this post.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Rusty Hearts

Post by chrrox »

ah that's what type 2 is for lol seems like a waste.
Here is the updated script ill post type 5 later today.
You do not have the required permissions to view the files attached to this post.
Post Reply