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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
3n1g
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 3n1g »

Ernegien wrote: Very interesting indeed. Thanks for those reference shots, as they do help to reassure me that the extraction process is as correct as it can be.

Aside from these obvious geometry problems, the other issue that people seem to come across often is that some modeling applications will recalculate new normals after importing the model or before rendering. This is a problem because the new normals that get calculated are now based off of the lesser precise vertex information so smoothing issues may be introduced. In order to get the best results, you will need to import these models into a modeling application that preserves the original normals from the file extracted by Forza Studio.

I believe the problems I'm having is with normals, so I guess (actually i'm 99% sure) it's the blender screwing up the normals, since I've worked with the models in Max and with a proper patience to fix one or two mesh problams (model problem as it seems, not extraction) the models are pretty good and workable.

And it isn't my blender only since I've tried 4 or 5 versions (from 2.49b to 2.56Beta and a few builds at GraphicAll and it seems they all use the same or very similar import scripts.

So far I've tried importing from OBJ, DAE DWF and 3ds (figure it wouldn't work since it's all tris anyway) and I still get the messed up normals.


btw, that bmw logo is really messed up, looks like they didn't give a crap about "lesser" cars... Sounds a bit like GranTurismo and I really don't like it...


edit: exporting files and re-importing them in max, fromm those several formats, still keeps the normals intact.

edit 2:

I guess it isn't just the normals, it's the hole mesh that's messed up.

This is a door handle from a BMW M6, the difference is just amazig.

This is a dae file exported with max, and re-open with those two apps. seems it's not the OBJ format that messes up stuff, it's something else.
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430scud
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

Hello,

are there any Templates for Cars and RIms?
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by toolieo »

430scud wrote:Hello,

are there any Templates for Cars ?
Templates as in to make livery's? No...

However, if you do a UV render of the material "body" in 3ds max it will render a template for that. The body material is basically for paint and vinyls. :wink: Vinyls go onto the texture nodamage_lod0. So if you UV render the "body" material make sure its 2048x2048; place that ontop of the "nodamage_lod0" texture and it will match, allowing you to either use that to make vinyls or just use it as a base.


Hope that helps.
Image
430scud
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

yes, to paint the R8 LMS of 24h Nürburgring..

thx for your post but i didn't worked^^:D
430scud
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

Hello:)

Where can I find "Nordschleife" in Tracks?
It's not there...

How do i open the tracks?

I have to open all files seperate from the others or can i click all files and open then?
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Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien »

430scud wrote:Hello:)

Where can I find "Nordschleife" in Tracks?
It's not there...

How do i open the tracks?

I have to open all files seperate from the others or can i click all files and open then?
Not sure about the track you're looking for, might be DLC perhaps? As for opening tracks, you should be able to open the entire track zip file from Forza Studio and let it do the rest.
430scud
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

Hello:)

Yea, in Forza 3 you can drive on the Nordschleife (Northern Loop). Not the Nürburgring GP Track DLC.
I am searching it in Track Folder but there are only:
Catalunya
.
.

but no "Nordschleife" or something else.



How can i open the complete Track with Forza Studio? I only can open single parts of ca. 1000xx exported files.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by guki »

i think on dvd2 is a trackpack

the file is - if i remember right - is called nurburgcircuit.zip - about 300 mb large
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

Thank you:) I will check my dvd2
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

Sry but on the white disc 2 i can't find any tracks in "media"
there are only 4 files with numbers called.
adk
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by adk »

You can opent them with wxPirs
430scud
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

yeah and there's only a data called ribb and a **.col data
quadcoremax
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by quadcoremax »

Thanks a lot Ernegien !!!

Here's my work thx to you

Image

This car is LOD1 exterior + LOD0 interior/wheels. I've done some mesh surgery, same with UVs which I've projected even better than FM3 creators etc...Get rid of some 'degenerated faces'

2 days of work {16h / day} still now I implementing physics to it, Pacejka etc...

=========================
About tracks

I'm really looking forward to see FM3 tracks in Racer too. Keep it up man, impressive job !

Cheers guys

More on http://www.racedepartment.com/racer/
430scud
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

hello it s me again

Can somebody say me where i find the Nordschleife Track Folder?
On CD1 or CD2 and where there?

Am i blind? I only see Nürburgring GP Circuit
bigBear
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

After 2 years later there will be Forza4.
Forza4 seems to be very high quality game in terms of details.
It will be released in October 11th.

Take a look at these amazing details:

http://www.youtube.com/watch?v=-Zsuz5F_9NU
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