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[X360] Star Ocean The Last Hope

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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

TheDude wrote:This should be the one I used:
http://aluigi.altervista.org/papers/bms/slz.bms
Hmm this is the one i'm using but it's giving me the same error. :/
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Re: [X360] Star Ocean The Last Hope

Post by TheDude »

Do you have the latest version of QuickBMS?
I'm using 0.3.14c.
(I would probably be more help if I hadn't deleted the file. (: )
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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

TheDude wrote:Do you have the latest version of QuickBMS?
I'm using 0.3.14c.
(I would probably be more help if I hadn't deleted the file. (: )
Hmm does that version has a above 4gb file extractor?Besides i'm using the latest one with support for over 4Gb files too since aska0000.bin is a 22 GB file how were you able to open it in QuickBMS?Also i tried this script into extracting the files from star Ocean 3 Till the end of time since i figured even that uses SLZ file type format but it gave me the same error saying:

Signature of 4 bytes doesn't match the one expected by the script"

this one: "random number" (random sign)
(random string)

expected: "PACK" PACK
50 41 43 4b


I think there is an error in the script? :(

EDIT: Well i used the first script posted by Chrrox on aska0000.bin and it extracted alot of .pack files.I used the slz script on thos pack files and i got lot of .unslz and .ADTS files,well i can say that ADTS files are audio file but how do it extract models from the unslz file to view them on 3DS Max? :(
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Re: [X360] Star Ocean The Last Hope

Post by TheDude »

Whoops. Sorry. I forgot about that step. I haven't dumped any files in a while... :roll:
The files you want have a ASF header. Try PACK 9, file 3 for instance.
As far as extracting the models go, watch these:
http://www.youtube.com/watch?v=1ORnfYnlXOw
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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

TheDude wrote:Whoops. Sorry. I forgot about that step. I haven't dumped any files in a while... :roll:
The files you want have a ASF header. Try PACK 9, file 3 for instance.
As far as extracting the models go, watch these:
http://www.youtube.com/watch?v=1ORnfYnlXOw
It's alright,i saw the video and well it was complicated for me to understand. :/
Isn't their like a script already made to extract the models from the unslz files? :/
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Re: [X360] Star Ocean The Last Hope

Post by TheDude »

Aurangzeb56 wrote:
TheDude wrote:Whoops. Sorry. I forgot about that step. I haven't dumped any files in a while... :roll:
The files you want have a ASF header. Try PACK 9, file 3 for instance.
As far as extracting the models go, watch these:
http://www.youtube.com/watch?v=1ORnfYnlXOw
It's alright,i saw the video and well it was complicated for me to understand. :/
Isn't their like a script already made to extract the models from the unslz files? :/
I'm not aware of any that have been released. I'm trying to do it myself,
but between my other projects and just not having the energy, I'm a bit behind schedule. (:
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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

TheDude wrote:
Aurangzeb56 wrote:
TheDude wrote:Whoops. Sorry. I forgot about that step. I haven't dumped any files in a while... :roll:
The files you want have a ASF header. Try PACK 9, file 3 for instance.
As far as extracting the models go, watch these:
http://www.youtube.com/watch?v=1ORnfYnlXOw
It's alright,i saw the video and well it was complicated for me to understand. :/
Isn't their like a script already made to extract the models from the unslz files? :/
I'm not aware of any that have been released. I'm trying to do it myself,
but between my other projects and just not having the energy, I'm a bit behind schedule. (:
Lol,i think i remember seeing a thread where choroxx posted a picture of a model he had extracted,then maybe it's possible that he also might have released a script to extract the models?
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Re: [X360] Star Ocean The Last Hope

Post by TheDude »

Aurangzeb56 wrote: Lol,i think i remember seeing a thread where choroxx posted a picture of a model he had extracted,then maybe it's possible that he also might have released a script to extract the models?
I'm afraid you'll have to ask him yourself; I don't know.
This is what I've got so far:
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I can see something that resembles a matrix in the object headers. Maybe that's the body part transforms?
A matrix stack maybe?: http://msdn.microsoft.com/en-us/library ... 85%29.aspx
Also chrrox mentioned it's using a bitmask.
If it's both, I'll fly over to tri-Ace's headquarters and kick Mr. Yoshinori Yamagishi in the mouth! :x
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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

TheDude wrote:
Aurangzeb56 wrote: Lol,i think i remember seeing a thread where choroxx posted a picture of a model he had extracted,then maybe it's possible that he also might have released a script to extract the models?
I'm afraid you'll have to ask him yourself; I don't know.
This is what I've got so far:
Image

I can see something that resembles a matrix in the object headers. Maybe that's the body part transforms?
A matrix stack maybe?: http://msdn.microsoft.com/en-us/library ... 85%29.aspx
Also chrrox mentioned it's using a bitmask.
If it's both, I'll fly over to tri-Ace's headquarters and kick Mr. Yoshinori Yamagishi in the mouth! :x
Hmm i think i'll wait a little longer and see if Chroxx releases his script. ^^"

Well i don't know how you did that or about the matrix stack or bitmask but goodluck and i hope you can complete it. ^^
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Re: [X360] Star Ocean The Last Hope

Post by TheDude »

Per chrrox's suggestion I've been poking around the PS3 version and it turns out the textures aren't swizzled at all!

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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

TheDude wrote:Per chrrox's suggestion I've been poking around the PS3 version and it turns out the textures aren't swizzled at all!

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Awesome. :D Were you able to solve the model mushball problem?
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Re: [X360] Star Ocean The Last Hope

Post by TheDude »

Aurangzeb56 wrote: Awesome. :D Were you able to solve the model mushball problem?
I was curious what some numbers in the object header were for so I used them and
managed to spread all the body parts out in a perfect 45° diagonal line.
That's gotta count for something right?
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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

TheDude wrote:
Aurangzeb56 wrote: Awesome. :D Were you able to solve the model mushball problem?
I was curious what some numbers in the object header were for so I used them and
managed to spread all the body parts out in a perfect 45° diagonal line.
That's gotta count for something right?
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Hmm probably they are,maybe experimenting more with the number will put the model in the correct form?
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Re: [X360] Star Ocean The Last Hope

Post by Aurangzeb56 »

Any advancement on how to rip the models off PS3 files? ^^"
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Re: [X360] Star Ocean The Last Hope

Post by TheDude »

Aurangzeb56 wrote:Any advancement on how to rip the models off PS3 files? ^^"
I got distracted playing Final Fantasy XII :roll: (never played it before)
I'm taking the textures from the PS3 version and everything else from the XBox 360 version.
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