Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Big Boss and Eva Models/Textures

Post questions about game models here, or help out others!
Post Reply
blebleble92
ultra-n00b
Posts: 3
Joined: Sun Jul 03, 2011 6:59 am

Big Boss and Eva Models/Textures

Post by blebleble92 »

Hello Xentax mates,
I have been looking for these two models forever and am wondering if anyone has leads? I apologize if this has been asked before since I am new to this forum. However, if anyone does have something, please please please send me information and such. All is appreciated. Thanks!
Friedslick6
advanced
Posts: 61
Joined: Sun Sep 12, 2010 11:11 pm
Has thanked: 35 times
Been thanked: 8 times

Re: Big Boss and Eva Models/Textures

Post by Friedslick6 »

If you wanna go hardcore, you could find more leads with an image host search and TinEye's Reverse Image search.
But no one has managed to convert models from MGS3 as far as I know.
mariokart64n
ultra-veteran
ultra-veteran
Posts: 586
Joined: Sun Jun 05, 2005 12:00 pm
Location: Ontario, Canada
Has thanked: 36 times
Been thanked: 243 times

Re: Big Boss and Eva Models/Textures

Post by mariokart64n »

that fanfurry guy did
Maxscript and other finished work I've done can be found on my DeviantArt account
Friedslick6
advanced
Posts: 61
Joined: Sun Sep 12, 2010 11:11 pm
Has thanked: 35 times
Been thanked: 8 times

Re: Big Boss and Eva Models/Textures

Post by Friedslick6 »

Oh yeah. I saw a bit of information about the models on the PS23DFormat wiki, but I didn't know it went any further than that... Unless I've severly forgotten something.
viperzerofsx
veteran
Posts: 95
Joined: Thu May 27, 2010 5:07 am
Has thanked: 8 times
Been thanked: 6 times

Re: Big Boss and Eva Models/Textures

Post by viperzerofsx »

I forget who it was but someone managed to get textures
blebleble92
ultra-n00b
Posts: 3
Joined: Sun Jul 03, 2011 6:59 am

Re: Big Boss and Eva Models/Textures

Post by blebleble92 »

would anyone know how to use textures to create models from scratch? possibly without the need for extraction. it appears extracting from mgs3 is just impossibly impossible=/
kimono
ultra-n00b
Posts: 8
Joined: Tue Jun 30, 2009 11:10 pm

Re: Big Boss and Eva Models/Textures

Post by kimono »

The textures would be of great interest to me. If you could get permission I'd love access to them :)

Edit: I'm afraid it does not work like that blebleble92, the 3d mesh is created and then unwrapped, which simply means the contours of the 3d mesh are mapped out in 2D space. The textures will only clue us into the art style and uv layout they used, not the topology of the mesh.
blebleble92
ultra-n00b
Posts: 3
Joined: Sun Jul 03, 2011 6:59 am

Re: Big Boss and Eva Models/Textures

Post by blebleble92 »

mmmm i can see why not having the mesh to begin with might be a problem. sigh.
Post Reply