The question is, what are those 3? One is the intro's last sentence and the others?XRaptor wrote:There is no need to edit gob files. All texts (except 3 what i remember) are in textdict and tin files.
And you are wrong, you can't edit all gob files. Some of them maybe works, but most of them not. Change just one char in file and it wil stuck or crash.
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DeathSpank .gg
- lostprophet
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Re: DeathSpank .gg
Hungarian translator | Previous translations: http://lostprophet.hu
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Re: DeathSpank .gg
Whole intro works fine for me One is "Roadside Outhouse" as hint on map (works fine everywhere else), second is one item description "Stun all nearby enemies for % seconds" and third cant remember what it was. There is nothing more left untranslated.
- lostprophet
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Re: DeathSpank .gg
The "Or... So he was told" sentence in the intro is one of them.XRaptor wrote:Whole intro works fine for me One is "Roadside Outhouse" as hint on map (works fine everywhere else), second is one item description "Stun all nearby enemies for % seconds" and third cant remember what it was. There is nothing more left untranslated.
Hungarian translator | Previous translations: http://lostprophet.hu
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Re: DeathSpank .gg
In ToV there are one more at least:
- "Still a true story" at the intro.
- The infamous "Stun all nearby enemies for $1 seconds."
- And "Storage Chest", weird 'cos it can be translated in original DeathSpank.
- "Still a true story" at the intro.
- The infamous "Stun all nearby enemies for $1 seconds."
- And "Storage Chest", weird 'cos it can be translated in original DeathSpank.
Re: DeathSpank .gg
Hello Raptor.XRaptor wrote:I made simple standalone tool to convert tin files for maps to dds and back. You can use it:Herdell wrote:I no need to edit fonts, but I wanna edit maps, changing the names of the locations to my language. With this tool, can I do that?
http://raptor.cestiny.cz/download/files ... ool100.rar
But is is only for map texts, because many things are hardcoded and have no full tin structure. Simply extract files from archive, put this exe to folder \Build\Localized\Art\AreaMaps and convert to dds and then back. There are no errors checks etc. so use on your own risk
I think the actual maps are on file "GameData-000000000".
I tried to rename but not work. You could create a TOOL from the files?
Thanks
- XRaptor
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Re: DeathSpank .gg
There is no need to localize any tin file from GameData-000000000.gg. As I wrote before, it is tool made only for maps overlays with location names. I have no full tin files structure, so I can't made full editor for tin archives.
Re: DeathSpank .gg
Another thing.XRaptor wrote:There is no need to localize any tin file from GameData-000000000.gg. As I wrote before, it is tool made only for maps overlays with location names. I have no full tin files structure, so I can't made full editor for tin archives.
Your Tool is not extracting the file - Map-WWII_Intro_Text-English.tin
Only lack this to finish
Thanks
Re: DeathSpank .gg
the file Map-WWII_Intro_Text-English.tin this inside the file GameData-000010000.ggXRaptor wrote:There is no Map-WWII_Intro_Text-English.tin file in DeathSpank.
Your tool is not extracted along with the other.
sorry for the hassle
Re: DeathSpank .gg
You can create one for the TOV....XRaptor wrote:This is TOV, not base DS Tin tool is ONLY for base DS.
Re: DeathSpank .gg
RaptorXRaptor wrote:This is TOV, not base DS Tin tool is ONLY for base DS.
Your tool work in TOV.
If it does, just add the file name Map-WWII_Intro_Text-English.tin in you tool.
Is possible?
Remains only this file
Thanks
- TheReaperCooL
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Re: DeathSpank .gg
Hey there XRaptor!
The Baconing just got released, will you make a tool for that too?
The Baconing just got released, will you make a tool for that too?
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Re: DeathSpank .gg
Hi, use TOV one, it works But Maybe I will release separate tool just to have one for every game.TheReaperCooL wrote:The Baconing just got released, will you make a tool for that too?
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Re: DeathSpank .gg
Oh, in that case, thanksXRaptor wrote:Hi, use TOV one, it works But Maybe I will release separate tool just to have one for every game.TheReaperCooL wrote:The Baconing just got released, will you make a tool for that too?
BTW I have problems with the DDS files, as I can't edit them as I extract them. How should I edit those (before you ask, I used Photoshop to edit some DDS files for other games, but these just won't work)?