I wish to recreate the old car game Motorhead by DICE, or digital illusions at that time. I tried 3d ripper first to see if I could capture stuff but did not work. It is probably an early dx or openGL game.
Here is a sample with a car and a track. I see some .tga files but also .iff
I managed to open the .iff with irfan and some plugins so all good there.
I don't however see any direct car textures so I am guessing they are just shaded in some way?
http://www.2shared.com/file/7jiF35JD/motorhead.html
Uploaded with ImageShack.us
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Motorhead
Re: Motorhead
The model has no textures. It's a vertex paint, light/shadow map - similar as for example this: http://www.urgaffel.com/tutorials/vptut/image07.jpg
[sorry for my english]
[sorry for my english]
-
- ultra-veteran
- Posts: 423
- Joined: Mon Aug 11, 2008 11:30 pm
- Has thanked: 27 times
- Been thanked: 15 times
Re: Motorhead
ok, seems fair but stages has to have textures, at least if you look at mountains in background
Re: Motorhead
One texture can be assigned to several faces in a mesh. What files do you have in scene dump?
-
- ultra-veteran
- Posts: 423
- Joined: Mon Aug 11, 2008 11:30 pm
- Has thanked: 27 times
- Been thanked: 15 times
Re: Motorhead
there is a PACKED folder with files called tex1.pdi and tex2.pdi
I just saw that it seems to consist of alot of .iff files and packaged with something called
BRILLIANCE RELEASE 2.0
http://en.wikipedia.org/wiki/Brilliance ... cs_editor)
Seems its an old amiga graphic program
dragonUnpacker actually extracts all the textures from this archive to .lbm files that can be viewed inside irfanview
I just saw that it seems to consist of alot of .iff files and packaged with something called
BRILLIANCE RELEASE 2.0
http://en.wikipedia.org/wiki/Brilliance ... cs_editor)
Seems its an old amiga graphic program
dragonUnpacker actually extracts all the textures from this archive to .lbm files that can be viewed inside irfanview