for tha 360 you use tha bms chrrox wrotecoopmaster wrote:im lost, how do i extract the arcs?
for ps3 you can use noesis
how would i do that for the 360? is it like a program or a batch file or what?protosk8 wrote:for tha 360 you use tha bms chrrox wrotecoopmaster wrote:im lost, how do i extract the arcs?
for ps3 you can use noesis
For extracting 360's arcs just use the bms posted here, for ps3's version use noesis, that's all.coopmaster wrote:how would i do that for the 360? is it like a program or a batch file or what?protosk8 wrote:for tha 360 you use tha bms chrrox wrotecoopmaster wrote:im lost, how do i extract the arcs?
for ps3 you can use noesis
Code: Select all
quickbms.exe extract.bms ARC_File_Here.arc C:/path_here
okay i got it all but i get an error in cmd i get error: wrong argument (extract.bms) please helpprotosk8 wrote:If you mean Extract the arc's from tha game then, First you need to have tha game, then use something like Xbox Backup Creator. You pick the iso or dvd and you'll see tha list of arc files.
If you meant extract tha models and textures from tha arcs. You use tha .bms posted by chrrox.
Way it works is, You gotta have quickbms.exe, copy tha code .bms code, paste it in a .txt file, Save it as extract.bms or whatever you wanna call it.
then you run cmd and typeyou can make a batch file too if you want and put it in tha folder with all those files. copy/edit tha "code" above.Code: Select all
quickbms.exe extract.bms ARC_File_Here.arc C:/path_here
I already and export the model at obj and applying the texture but its to much mesh to assign its about 150 part to be assigned,can you help me rexil if you have time ??rexil wrote:Noesis won't show textured models you will have to apply the texture with Max/Blender...
I trying attaching texture for Dante handling.jaden wrote: I already and export the model at obj and applying the texture but its to much mesh to assign its about 150 part to be assigned,can you help me rexil if you have time ??
porimac wrote:I trying attaching texture for Dante handling.jaden wrote: I already and export the model at obj and applying the texture but its to much mesh to assign its about 150 part to be assigned,can you help me rexil if you have time ??
Can you hold on?