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Shadows of the Damned .SoundNodeWave

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ma3x666
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Shadows of the Damned .SoundNodeWave

Post by ma3x666 »

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RedDeadRedemption
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Re: Shadows of the Damned .SoundNodeWave

Post by RedDeadRedemption »

Probabely it's just a OGG file.
To extract sounds from xxx files, use umodel with -export -sounds options.
ma3x666
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Re: Shadows of the Damned .SoundNodeWave

Post by ma3x666 »

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OrangeC
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Re: Shadows of the Damned .SoundNodeWave

Post by OrangeC »

if its 360 then the audio is xma. need to ad an xma header and convert with towav.
ma3x666
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Re: Shadows of the Damned .SoundNodeWave

Post by ma3x666 »

And where do i put xma header? after first 20 bit or 30 or in the beginning?
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Re: Shadows of the Damned .SoundNodeWave

Post by OrangeC »

The XMA start stream usually has a flag thats FC01C001 so you count back 6 bytes and thats xma start stream after the junk header the soundnodewave has.

example of a start stream is 280001000BEDFC01C001 so put it before the 28, numbers may vary in each xma track but the pattern is the same.
ma3x666
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Re: Shadows of the Damned .SoundNodeWave

Post by ma3x666 »

Well, there's no FC01C001 flag in this file.
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