Would you be kind enough to tell how to do it please? The wheel blur is really fuglyacbx wrote:
Disabling wheel blur does wonders though.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Test Drive Unlimited 2 [2011/BNK]
Re: Test Drive Unlimited 2 [2011/BNK]
Re: Test Drive Unlimited 2 [2011/BNK]
You'll need to decrypt GamePC.cpr and edit this file, then encrypt it again. I don't remember where did I get tdudec from, but that's the program you need to decrypt/encrypt cpr files.
There's a line: MV_RADIAL_BLUR = 1, change it's value to 0 (zero).
There's a line: MV_RADIAL_BLUR = 1, change it's value to 0 (zero).
Re: Test Drive Unlimited 2 [2011/BNK]
Mhhhhhh I thought it would look like in TDU1.
Why did they put this ugly wheel blur in game
Why did they put this ugly wheel blur in game
Re: Test Drive Unlimited 2 [2011/BNK]
There's a lot of shit in TDU2 and missing several great features, not to mention that stupid encryption on game files. The 1st TDU was better though. Now I'm playing TDU1 again lol.DevilZ wrote:Why did they put this ugly wheel blur in game
Re: Test Drive Unlimited 2 [2011/BNK]
Use my Universal launcher for TDU2
NEW VERSION!
TDU2: Universal Launcher v1.0
// by Knyazev
12 July, 2011
Universal launcher for game start in two modes on a choice, online/offline without check for game files/updates.
Written in C++. Requires .NET Framework 4.0!
How to use?
1. Unpack TDU2_Universal_Launcher.exe file in any folder.
2. Run TDU2_Universal_Launcher.exe
3. Select the necessary game mode for you: Online or Offline.
4. Click on "Run Game!".
5. Game will be started in few seconds.
P.S: Select the "Texmod", if you want to run game from Texmod utility.
Screenshots:
Download:
Mirror #1: http://rghost.ru/14309401
Mirror #2: http://j.mp/pSMiDL How to launch TDU2 from Texmod, using Universal Launcher?
1. Run TDU2: Universal Launcher (next - UL)
2. Select the game mode (Online or Offline)
3. Select the check on "Texmod"
4. Click on "Create Mutex!" button
5. Click on "Launch Texmod" button *
7. Run TDU2 from Texmod utility.
At all don't close UL!
* - if in settings have path to Texmod.exe file
In new v1.0 version:
v1.0 - 12 July 2011
* Changed the algorithm of launching TDU2
* Now launcher doesn't change a main game registry key
* Launcher uses own registry keys for storing settings
NEW VERSION!
TDU2: Universal Launcher v1.0
// by Knyazev
12 July, 2011
Universal launcher for game start in two modes on a choice, online/offline without check for game files/updates.
Written in C++. Requires .NET Framework 4.0!
How to use?
1. Unpack TDU2_Universal_Launcher.exe file in any folder.
2. Run TDU2_Universal_Launcher.exe
3. Select the necessary game mode for you: Online or Offline.
4. Click on "Run Game!".
5. Game will be started in few seconds.
P.S: Select the "Texmod", if you want to run game from Texmod utility.
Screenshots:
Download:
Mirror #1: http://rghost.ru/14309401
Mirror #2: http://j.mp/pSMiDL How to launch TDU2 from Texmod, using Universal Launcher?
1. Run TDU2: Universal Launcher (next - UL)
2. Select the game mode (Online or Offline)
3. Select the check on "Texmod"
4. Click on "Create Mutex!" button
5. Click on "Launch Texmod" button *
7. Run TDU2 from Texmod utility.
At all don't close UL!
* - if in settings have path to Texmod.exe file
In new v1.0 version:
v1.0 - 12 July 2011
* Changed the algorithm of launching TDU2
* Now launcher doesn't change a main game registry key
* Launcher uses own registry keys for storing settings
You do not have the required permissions to view the files attached to this post.
Last edited by Knyazev on Tue Jul 12, 2011 4:08 pm, edited 14 times in total.
Re: Test Drive Unlimited 2 [2011/BNK]
Wow i was surprised when i saw this thread was still going...
Nice update on the launcher there Knyazev, will test it later on.
I have to say thou i've not been on TDU2 in over a month or so now. Might start up again if it becomes more moddable
Nice update on the launcher there Knyazev, will test it later on.
I have to say thou i've not been on TDU2 in over a month or so now. Might start up again if it becomes more moddable
Re: Test Drive Unlimited 2 [2011/BNK]
I'm still impressed, how it's going on here.
Great stuff, Knyazev and all the others.
What I, and I guess many others, still need is a new bnk-(re)packer.
Unfortunately I'm an absolutly noob in programming.
Does somebody know about an updated version able to handle tdu2 bnks?
Great stuff, Knyazev and all the others.
What I, and I guess many others, still need is a new bnk-(re)packer.
Unfortunately I'm an absolutly noob in programming.
Does somebody know about an updated version able to handle tdu2 bnks?
Re: Test Drive Unlimited 2 [2011/BNK]
We all are waiting for a bnk packer . It is possible to write such BMS script since we have an unpacker but it will be much harder for a programmer. We also need a script to decrypt/unpack some config files which are not supported by tdudec.
@Knyazev Is it possible in future Universal Launcher releases to select desired TestDrive2.exe without modifying registry key? For example if somebody have both unpacked and packed game in different directories and he wants to run packed game with the help of original TDU2 launcher to check for updates he have to re-edit registry key. With light launcher there was no such problem.
@Knyazev Is it possible in future Universal Launcher releases to select desired TestDrive2.exe without modifying registry key? For example if somebody have both unpacked and packed game in different directories and he wants to run packed game with the help of original TDU2 launcher to check for updates he have to re-edit registry key. With light launcher there was no such problem.
Re: Test Drive Unlimited 2 [2011/BNK]
Xarlith wrote:We all are waiting for a bnk packer . It is possible to write such BMS script since we have an unpacker but it will be much harder for a programmer. We also need a script to decrypt/unpack some config files which are not supported by tdudec.
@Knyazev Is it possible in future Universal Launcher releases to select desired TestDrive2.exe without modifying registry key? For example if somebody have both unpacked and packed game in different directories and he wants to run packed game with the help of original TDU2 launcher to check for updates he have to re-edit registry key. With light launcher there was no such problem.
Okay. In the next version I will do this. Thanks)
Will be created a new registry key ( HKLM\\SOFTWARE\\Atari\\TDU2 - "GameFolder" line ), ok?
and then U.L will be use this new registry key. it's good)
without change the main registry key of the game!
Re: Test Drive Unlimited 2 [2011/BNK]
Finished!Xarlith wrote:I think this will be better. Thanks!
New version is available now!
This version of launcher (v1.0) will be very useful to those who uses two and more versions of game! (packed/unpacked/without patches)
More...
Works on "Game updates" section finished on 30%.v1.0 / 12 July 2011
* Changed the algorithm of launching TDU2
* Now launcher doesn't change a main game registry key
* Launcher uses own registry keys for storing settings
Re: Test Drive Unlimited 2 [2011/BNK]
I was try to convert Jaguar XKR Black and uv map of body is wrong and i can't put vinyl on side.Did any one have same problem?
Re: Test Drive Unlimited 2 [2011/BNK]
I've got a problem now. It worked fine but suddenly it stopped working after a while.
It comes up with a msg when I try to import the file. Even though it's the same file I imported earlier.
--Type error: Call needs function or class, got: undefined
readVB f geoms.prims[j].vboffset geoms.prims[j].numverts varr UVWarr
I'm using the TDU2_mesh_import v2.1
It comes up with a msg when I try to import the file. Even though it's the same file I imported earlier.
--Type error: Call needs function or class, got: undefined
readVB f geoms.prims[j].vboffset geoms.prims[j].numverts varr UVWarr
I'm using the TDU2_mesh_import v2.1