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Archlord Game File Format
- Rimbros
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Archlord Game File Format
Well i found this game and i see have lot of good stuff to see, this its the .data files of the animations, texture and meshes files, first need unpack this data files then make a importer or exporter of the model.
download link
http://www.megaupload.com/?d=UFTDQ4ZG
Last edited by Rimbros on Thu Jun 16, 2011 6:40 pm, edited 1 time in total.
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Re: Archlord Game File Format
yes this game is definitely worth looking into and is one my fav till this day
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Re: Archlord Game File Format
Yep but its not easy unpack the .Dat format, i see this its very encrypted.
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Re: Archlord Game File Format
I found a tool to decrypt the index file after that the extractor is easy.
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Re: Archlord Game File Format
One man also can extract .DAT files - http://www.elitepvpers.com/forum/archlo ... hread.html
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Re: Archlord Game File Format
quickbms script to extract these.
make sure you use the ini decryptor first.
make sure you use the ini decryptor first.
Code: Select all
#quickbms script
#Archlord PC
#from chrrox
open FDSE Data.Dat 0
open FDSE Reference.Dat 1
get files long 1
get foldersz long 1
get folder string 1
string folder + \
for i = 0 < files
set name folder
get NAMESIZE long 1
getdstring name1 NAMESIZE 1
string name + name1
get offset long 1
get size long 1
log name offset size
next i
- Rimbros
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Re: Archlord Game File Format
Amazing advance in only something Hours chroxxx, thanks man.
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Re: Archlord Game File Format
I am working on the model format its not to hard the structure is just a little weird once i get that a converter will not be hard.
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Re: Archlord Game File Format
Texture Converter only use on unencrypted textures.
Code: Select all
goto 0x80
set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x00\x00\x00\x05\x00\x00\x00\x44\x58\x54\x31\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x08\x10\x40\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
get dxt long
get height short
get width short
get null byte
get mips byte
putVarChr MEMORY_FILE 0xC width long
putVarChr MEMORY_FILE 0x10 height long
putVarChr MEMORY_FILE 0x54 dxt long
get size asize
math size - 0x90
get name basename
string name + .dds
append
log MEMORY_FILE 0x90 size
append
math size + 0x80
log name 0 SIZE MEMORY_FILE
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Re: Archlord Game File Format
Ok here is a 3ds max import script.
--supported
Bones
Meshes
Uv's
Weights
--not yet supported
animation
auto material assignment
Correct Bone id match-up
If anyone sees how to line up the bones please let me know
--supported
Bones
Meshes
Uv's
Weights
--not yet supported
animation
auto material assignment
Correct Bone id match-up
If anyone sees how to line up the bones please let me know
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- Rimbros
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Re: Archlord Game File Format
i take the time of chrox to develop this script for this game and i think its a record, 4 days, incredible, but also i have a question this code to decrypt the textures, how to use this?ç
i need save this like a .exe file and drag the textures to the .exe?
goto 0x80
set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x00\x00\x00\x05\x00\x00\x00\x44\x58\x54\x31\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x08\x10\x40\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
get dxt long
get height short
get width short
get null byte
get mips byte
putVarChr MEMORY_FILE 0xC width long
putVarChr MEMORY_FILE 0x10 height long
putVarChr MEMORY_FILE 0x54 dxt long
get size asize
math size - 0x90
get name basename
string name + .dds
append
log MEMORY_FILE 0x90 size
append
math size + 0x80
log name 0 SIZE MEMORY_FILE
i need save this like a .exe file and drag the textures to the .exe?
goto 0x80
set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x00\x00\x00\x05\x00\x00\x00\x44\x58\x54\x31\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x08\x10\x40\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
get dxt long
get height short
get width short
get null byte
get mips byte
putVarChr MEMORY_FILE 0xC width long
putVarChr MEMORY_FILE 0x10 height long
putVarChr MEMORY_FILE 0x54 dxt long
get size asize
math size - 0x90
get name basename
string name + .dds
append
log MEMORY_FILE 0x90 size
append
math size + 0x80
log name 0 SIZE MEMORY_FILE
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Personal Game repository samples, send PM
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Re: Archlord Game File Format
its a BMS lol use quickBMS
also I converted all the main models (4200+)
took screenshot of everything (No Materials Assigned)
http://www.megaupload.com/?d=V5BKJ2EI
use the screenshots to help you locate content
also I converted all the main models (4200+)
took screenshot of everything (No Materials Assigned)
http://www.megaupload.com/?d=V5BKJ2EI
use the screenshots to help you locate content
Maxscript and other finished work I've done can be found on my DeviantArt account
- Rimbros
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Re: Archlord Game File Format
Omg thanks MarioKart this png files are very ussefull, Well, two issues, the first its the script to import have error to me in max2010 and max 9
The second its i use the DDS size of the quickbms texture its now a 202MB DDS FILE. the image its very big and it only one, i test this in character folder. ANY IDEA?
The second its i use the DDS size of the quickbms texture its now a 202MB DDS FILE. the image its very big and it only one, i test this in character folder. ANY IDEA?
Last edited by Rimbros on Tue Jun 21, 2011 10:10 pm, edited 1 time in total.
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