Excuse my English is bad
.bin File here ->
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http://koukej.707.cz/obrazky/PS3_Coalesced_int.rar
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http://koukej.707.cz/obrazky/PS3_Coalesced_int.rar
For a forum that has Duke Nukem in it's banner, they don't seem give a shit about DNF's file formats it seems.Venushja wrote:Anyone?
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00001234 this is the original text string!
00001281 this is the another string
aluigi wrote:I was forgiving that I have in mind something for quickbms to help who is not comfortable with the editing of text data with the hex editor but it's not clear yet how to do it (I mean format and reimporting).
for example if instead of using the hex editor you can use notepad although you can't write more chars than the originals would it be ok?
would you be comfortable with a similar solution?
for example editing a file like the following:I need feedback otherwise I don't waste time implementing itCode: Select all
00001234 this is the original text string! 00001281 this is the another string
I'm so sorry but i really dont get this "extracting a textual version with quickbms" - what is it?aluigi wrote:I mean:
- extracting a textual version with quickbms
- modifying a text file with a normal editor instead of using a hex editor on a binary file
- reimporting the next text with quickbms
the only limitation will be the same of any reimporter, so the length of the text can't be greater than the original but you will have the advantage of using a text editor instead the hex one.
how it sounds?
XRaptor wrote:This file seems to be broken somehow. I have tool to fully read and extract coalesced archives and content of this file makes no sense to me.
At offset 0x9f there is key name "; (MapName" and next is expected value. But there is 0x52 followed by 0x02 value. It is wrong. There should be just 1B value contains length of followed text. Nothing more. But next text is 0x92 long. But maybe this is another screwed version of coalesced archive.
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http://loadfiles.in/qahiv2k7xvtg/XBOX_Coalesced_int.bin