Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Dead or Alive series formats and tools

Post questions about game models here, or help out others!
gjinka
Banned
Posts: 95
Joined: Sun Apr 10, 2011 5:30 pm
Been thanked: 18 times

Re: Dead or Alive 3,U,X tools [download]

Post by gjinka »

So anyway, who do you think i should contact to get some info on the format? So I'll make a Blender importer.
maniacoloco
advanced
Posts: 49
Joined: Sat Mar 05, 2011 3:19 pm
Been thanked: 2 times

Re: Dead or Alive 3,U,X tools [download]

Post by maniacoloco »

gjinka wrote:So anyway, who do you think i should contact to get some info on the format? So I'll make a Blender importer.
There's a thread about doax2 and NG2 in the research forum with info of the format.
maniacoloco
advanced
Posts: 49
Joined: Sat Mar 05, 2011 3:19 pm
Been thanked: 2 times

Re: Dead or Alive 3,U,X tools [download]

Post by maniacoloco »

The contents of this post was deleted because of possible forum rules violation.
mariokart64n
ultra-veteran
ultra-veteran
Posts: 586
Joined: Sun Jun 05, 2005 12:00 pm
Location: Ontario, Canada
Has thanked: 36 times
Been thanked: 243 times

Re: Dead or Alive 3,U,X tools [download]

Post by mariokart64n »

hm, thats outdated information. voltrons tool was quite limited in what it could do. and better documentation of the xbox360 swizzle algo is documented in the XDK.
more accurate info can be found in that DOAX2 topic, as the 2 formats are extremely identical

EDIT
oh, and if anyone's interested I've put up a video of all the DOAU models I had during 2006-2007
http://www.youtube.com/watch?v=oxHo6H0QfcU

following up to this I plan to make a video showing how to import models from both xbox1 and xbox360.. DOA3,DOAU,DOA4,DOAX2...
I don't have any tools for DC or PS2 importing.

EDIT2
this shows how to get any doa model from xbox1 or xbox360 into 3dsmax
http://www.youtube.com/watch?v=KQlausrKpXM
Last edited by mariokart64n on Sat Apr 30, 2011 3:51 pm, edited 1 time in total.
Maxscript and other finished work I've done can be found on my DeviantArt account
b0ny
mega-veteran
mega-veteran
Posts: 239
Joined: Sat May 22, 2010 10:10 am
Has thanked: 22 times
Been thanked: 121 times

Re: Dead or Alive 3,U,X tools [download]

Post by b0ny »

thanks for the tools :!:

but which one should i use to modify the doa3 3d model :?:
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Dead or Alive 3,U,X tools [download]

Post by finale00 »

Really nice video mariokart.
Last edited by finale00 on Mon May 02, 2011 2:45 am, edited 1 time in total.
jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: Dead or Alive 3,U,X tools [download]

Post by jaden »

Thanks a lot for the tools
gjinka
Banned
Posts: 95
Joined: Sun Apr 10, 2011 5:30 pm
Been thanked: 18 times

Re: Dead or Alive 3,U,X tools [download]

Post by gjinka »

Cool.

The DOA4 tool is pretty terrible, though.
Wish noesis could import it.
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Dead or Alive 3,U,X tools [download]

Post by finale00 »

DoA4 tool may be able to use a macro to automate...don't know if python GUI can be recognized using AutoIt.
gjinka
Banned
Posts: 95
Joined: Sun Apr 10, 2011 5:30 pm
Been thanked: 18 times

Re: Dead or Alive 3,U,X tools [download]

Post by gjinka »

Has anyone been able to get the DOAX2 models with Noesis without having to reassign the textures?
Has anyone been able to remove doubles of said models without destroying the lips and eyes of the model?

And has anyone been able to get by the 16 material limit of Blender D:<
jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: Dead or Alive 3,U,X tools [download]

Post by jaden »

gjinka wrote:Has anyone been able to get the DOAX2 models with Noesis without having to reassign the textures?
Has anyone been able to remove doubles of said models without destroying the lips and eyes of the model?

And has anyone been able to get by the 16 material limit of Blender D:<
you can use 3ds max
gjinka
Banned
Posts: 95
Joined: Sun Apr 10, 2011 5:30 pm
Been thanked: 18 times

Re: Dead or Alive 3,U,X tools [download]

Post by gjinka »

Yeah sure, I have a spare thousand bucks lying around somewhere
DOTAPRINCE
veteran
Posts: 133
Joined: Tue May 17, 2011 6:17 am
Has thanked: 7 times
Been thanked: 3 times

Re: Dead or Alive 3,U,X tools [download]

Post by DOTAPRINCE »

so was it possible to rip their nude models with these? just curious :o
User avatar
sidneymadmax
beginner
Posts: 35
Joined: Fri Sep 17, 2010 4:10 pm

Re: Dead or Alive 3,U,X tools [download]

Post by sidneymadmax »

I have the game (DOAX2) and model :]
gta1211
beginner
Posts: 24
Joined: Wed Apr 13, 2011 7:30 pm
Has thanked: 7 times
Been thanked: 2 times

Re: Dead or Alive 3,U,X tools [download]

Post by gta1211 »

Hi there !

Is it normal that, when I open any audio AFS file of DoAU with AFS Explorer, I got a lot of files which are corrupt ? You know, when the file length is green/yellow, doesn't match with the max size and where we can heard a wonderful BIIIIIIIIIIP at the end. I always get a " AFS File is corrupted! " when I load a file ( I already got this error on Valkyria Chronicles, but I got a couple of all files with one corrupted ( Yellow length ), and one which works fine, so I didn't seek further ), but I don't know if it's my game copy which is corrupted or if it's normal since tools can't get perfect files anyways.

And is it also normal that on DoAX ( I suppose it will be the same with DoA3 but I haven't tried yet ), all the audio files looks weird ? As if they were muffled or something ( I don't know musical language so I can't explain precisely ), but they are apparently not corrupt, since their length aren't yellow. I got a different loading error for these, it says " Descriptor table missing! ". Can I do something to fix that ?

Thanks to anyone who can answer !

EDIT : Hum, I didn't pay attention that my request was for audio files when it's a section dedicated to 3D/2D models... Please excuse my error, but it still related with a tool and a game we're talking about here, I don't think it's really necessary to create a new topic in the Audio section for this. Gentlemen Moderators, tell me if I'm wrong, I hasten to the right place to post ^^
Post Reply