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(X360) Marvel Vs Capcom 3
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Re: (X360) Marvel Vs Capcom 3
You can use ps3 textures xD and noesis do convert themrexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
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Re: (X360) Marvel Vs Capcom 3
Oh thank you for the info. Thanks chroxx and Mr Adults too. Great job as always.maniacoloco wrote:You can use ps3 textures xD and noesis do convert themrexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
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Re: (X360) Marvel Vs Capcom 3
It can but it has no way of knowing whether they are PS3 or 360. As you will notice it yelling at you that it can't figure out the platform when you export them. Rename to .360.tex and it will work.rexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
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Re: (X360) Marvel Vs Capcom 3
Is someone working on converting 360 textures?
Click the thanks button if I helped!
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Re: (X360) Marvel Vs Capcom 3
Thank you for the info. The file is named Felicia_tex01_BM.360.TEX but it still can't recognize if it's 360 or ps3 file and it defaults to ps3 file.MrAdults wrote:It can but it has no way of knowing whether they are PS3 or 360. As you will notice it yelling at you that it can't figure out the platform when you export them. Rename to .360.tex and it will work.rexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
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Re: (X360) Marvel Vs Capcom 3
Maybe I made a typo or something. I'll test and put a fix up if necessary when I'm back home.
Edit: It was checking for 360.mod for the textures because I lazily copy-pasted and never actually tested. Fixed and made a build from my phone.
Edit: It was checking for 360.mod for the textures because I lazily copy-pasted and never actually tested. Fixed and made a build from my phone.
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Re: (X360) Marvel Vs Capcom 3
Ok, thank you for your awesome work. Ps3 files are exporting correctly just the 360 ones have the problem.MrAdults wrote:Maybe I made a typo or something. I'll test and put a fix up if necessary when I'm back home.
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Re: (X360) Marvel Vs Capcom 3
Darn, it doesn't work with the PS3 version's files. Welp, guess I'll have to get the 360 version if I want the models from this game.
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Re: (X360) Marvel Vs Capcom 3
Another problem. Other than the weighting problem (Taskmaster's cape and pretty much anyone's face are examples of this), there's also a problem with certain models being exported. For example, Tron Bonne's Servbots are able to be exported, but they aren't rigged AND they don't have their UV mapping, either. Same thing with Taskmaster's shield, and for some reason Taskmaster's sword won't even be previewed, let alone exported.
Re: (X360) Marvel Vs Capcom 3
Why I have this error?
File is 360 version, and I have this error only with this script:
File is 360 version, and I have this error only with this script:
Sorry bad english, I'm italian!
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Re: (X360) Marvel Vs Capcom 3
what version of quickbms?
I have extracted the entire game with no errors.
I have extracted the entire game with no errors.
Re: (X360) Marvel Vs Capcom 3
Solved!chrrox wrote:what version of quickbms?
I have extracted the entire game with no errors.
I update quickbms and work
Sorry bad english, I'm italian!