How try see tranparence textures with alpha channels (TGA) in 3ds max, but every time i make a render or i put a model with the textures right i see only black areas in the alpha area, in milkshape an other programs i not have this problem, anyone know why this happend and how to fix?
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Question abouth Alpha view in 3DS Max
- Rimbros
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Question abouth Alpha view in 3DS Max
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Re: Question abouth Alpha view in 3DS Max
I assume your opacity maps are properly applied in the first place.
Make sure "Show standard map in view port" is checked at the TOP level of the material - not in Diffuse, not in Opacity. Max is unbelievably thick-headed about this.
Make sure "Show standard map in view port" is checked at the TOP level of the material - not in Diffuse, not in Opacity. Max is unbelievably thick-headed about this.
- Rimbros
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Re: Question abouth Alpha view in 3DS Max
Sorry doens work too i try all, and the texture have alpha right, here the files sample. thanks and regards.
http://www.megaupload.com/?d=0K7CRAD4
http://www.megaupload.com/?d=0K7CRAD4
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: Question abouth Alpha view in 3DS Max
Ok, first copy the diffuse to opacity slot. Don't choose instance but copy
Next, go into the opacity slot and you will have alot of options.
Tick off PREMULTIPLIED ALPHA. In the MONO CHANNEL OUTPUT choose ALPHA
VOILA, done
This works almost everytime if the texture has an alpha baked inside. Some games have a separate alpha texture file but same procedure there.
edit:
Ok tried to import the dds file in photoshop and it gave me error, wrong filetype. I am guessing that the dds is corrupt in some way. At least I know that max is very sensitive when it comes to dds so make sure you convert it properly and try again.
Next, go into the opacity slot and you will have alot of options.
Tick off PREMULTIPLIED ALPHA. In the MONO CHANNEL OUTPUT choose ALPHA
VOILA, done
This works almost everytime if the texture has an alpha baked inside. Some games have a separate alpha texture file but same procedure there.
edit:
Ok tried to import the dds file in photoshop and it gave me error, wrong filetype. I am guessing that the dds is corrupt in some way. At least I know that max is very sensitive when it comes to dds so make sure you convert it properly and try again.
- CriticalError
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Re: Question abouth Alpha view in 3DS Max
first of all thanks a lot, I try before with it and get again again and again same error.pixellegolas wrote:Ok, first copy the diffuse to opacity slot. Don't choose instance but copy
Next, go into the opacity slot and you will have alot of options.
Tick off PREMULTIPLIED ALPHA. In the MONO CHANNEL OUTPUT choose ALPHA
VOILA, done
This works almost everytime if the texture has an alpha baked inside. Some games have a separate alpha texture file but same procedure there.
edit:
Ok tried to import the dds file in photoshop and it gave me error, wrong filetype. I am guessing that the dds is corrupt in some way. At least I know that max is very sensitive when it comes to dds so make sure you convert it properly and try again.