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(pc) Brink

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DarkAngel
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(pc) Brink

Post by DarkAngel »

Please, help me with unpacking sdpk2, sdmd2.

http://www.multiupload.com/R6FTYIGBNS
pesicha
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Re: (pc) Brink

Post by pesicha »

english text

Code: Select all

http://www.megaupload.com/?d=OUN0MVX0
for á, í, é, ý change code the file to UTF-8
qabRieL
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Re: (pc) Brink

Post by qabRieL »

pesicha wrote:english text

Code: Select all

http://www.megaupload.com/?d=OUN0MVX0
for á, í, é, ý change code the file to UTF-8
Is it from PC version?
pesicha
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Re: (pc) Brink

Post by pesicha »

Yes, this is for PC version

copy the text to the game
qabRieL
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Re: (pc) Brink

Post by qabRieL »

I don't have the game yet, so I'm asking: how did you extract the text? Or they just in the Brink\base\localization\english\strings folder?
OrangeC
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Re: (pc) Brink

Post by OrangeC »

I think he means unpacking the compressed bigfiles, i have been trying to do it also and provided samples in my other thread.
Rick
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Re: (pc) Brink

Post by Rick »

https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Cryptonia
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Re: (pc) Brink

Post by Cryptonia »

Rick wrote:http://svn.gib.me/public/brink/trunk/

Work in progress.

hi, a question what i can exactly do with ur files? asked it me on a other game already
East
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Re: (pc) Brink

Post by East »

The game seems to be capped at 16 bots. When using si_maxplayers and value higher then 16 doesn't work. Is there another code I'm mising or is this game hard locked?
ZerOHearth
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Re: (pc) Brink

Post by ZerOHearth »

It is possible to now some filenames inside the "*.sdmd2"-files to code an unpacker/repacker?

Here are some from file "pak000.sdmd2"
Brink - pak000.sdmd2.zip
Image
plash
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Re: (pc) Brink

Post by plash »

ZerOHearth wrote:It is possible to now some filenames inside the "*.sdmd2"-files to code an unpacker/repacker?
The SDMD2 files don't list all of the path names for files in the larger SDPK2s. See the spec here.

EDIT: The best way is probably to extract and match all the strings from the Brink binary. That is assuming they didn't somehow compile every path hash when the code was compiled.
plash
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Re: (pc) Brink

Post by plash »

East wrote:The game seems to be capped at 16 bots. When using si_maxplayers and value higher then 16 doesn't work. Is there another code I'm mising or is this game hard locked?
I don't know about single-player campaign, but dedicated servers can change the max players, and whether bots are turned on or not.
ZerOHearth
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Re: (pc) Brink

Post by ZerOHearth »

plash wrote:The SDMD2 files don't list all of the path names for files in the larger SDPK2s.
That´s right. But it´s not a problem to fit it.

I do it. See @ this Post
Image
ZerOHearth
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Re: (pc) Brink

Post by ZerOHearth »

plash wrote:The SDMD2 files don't list all of the path names for files in the larger SDPK2s.
Sorry i forget. :oops:

I have fix the path´s of the files COMPLETLY, but not for all *.sdmd2-files.

But if there chance to code a script for BMS or code a other tool, i will invest the/my time to do it for all files.
Image
StuKKa
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Re: (pc) Brink

Post by StuKKa »

Hi,
i found this thread when i was searching for Brink Extraction, and it seems that you have done some good work. If you need a coder for an extractor, maybe I could help you (I'm also interested in this). If you need any help, I'm here.
You could PM me for contact via Skype if you want, I'm from germany too.
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