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WWise RIFF Vorbis format?
Re: WWise RIFF Vorbis format?
The contents of this post was deleted because of possible forum rules violation.
- Predatory Lootboxes
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Re: WWise RIFF Vorbis format?
Thank you very much for making my life easier. This did the trick for the sound banks!
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Re: WWise RIFF Vorbis format?
Hey all, forgive the noobishness, I ran across this while searching for something that could not only extract audio files from EVE Online, but put them back in too. Does such a tool exist? I'd like to extract the ship computer's voice files ("Docking permission requested...") and replace them with EDI and Joker in Mass Effect ("This is SSV Normandy requesting vector and a berth..."). Anyway, does a tool exist that could do that? And do we know which file the voices are in? Gotta be one of the BNKs or one of the OGGs, just not sure which. So far in this thread it looks like everyone's just interested in extracting music...
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Re: WWise RIFF Vorbis format?
Hello guys here i have some WWise BNKS from the army of two DLC, they don't decode with WWi2ogg. I use full setup and inline codebooks, but nothing.
After extracting the wavs of course
http://www.mediafire.com/?znunmgymweb
EDIT: nvm figured it out.
After extracting the wavs of course
http://www.mediafire.com/?znunmgymweb
EDIT: nvm figured it out.
Re: WWise RIFF Vorbis format?
@ DerPlaya
I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT files, although they are not in a game directory (I got them through a friend back up on a dvd). Anyway, nothing happens.
What am I doing wrong? Can you do a step by step approach to ripping the .afc files? i'm not a complete n00b....
I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT files, although they are not in a game directory (I got them through a friend back up on a dvd). Anyway, nothing happens.
What am I doing wrong? Can you do a step by step approach to ripping the .afc files? i'm not a complete n00b....
Re: WWise RIFF Vorbis format?
@ DerPlaya
I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT 2 files, although they are not in a game directory (I got them through a friend backed up on a dvd). Anyway, nothing happens.
What am I doing wrong? Can you do a step by step approach to ripping the .afc files? i'm not a complete n00b....
I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT 2 files, although they are not in a game directory (I got them through a friend backed up on a dvd). Anyway, nothing happens.
What am I doing wrong? Can you do a step by step approach to ripping the .afc files? i'm not a complete n00b....
Re: WWise RIFF Vorbis format?
@ Bioscope
any chance your're using Vista or 7... I only test this on xp, Vista and later block certain things when not running as admin (UAC)
...if there's no error message i can't tell you what the problem is...
edit: the tool doesn't work DIRECTLY on afc files... you need the pcc files too
afc files are like tfc files for textures, afc = audio file cache, tfc = texture file cache.
they contain no header or directory information. the sounds are referenced in the *.pcc (unreal package) by offset, size and name
any chance your're using Vista or 7... I only test this on xp, Vista and later block certain things when not running as admin (UAC)
...if there's no error message i can't tell you what the problem is...
edit: the tool doesn't work DIRECTLY on afc files... you need the pcc files too
afc files are like tfc files for textures, afc = audio file cache, tfc = texture file cache.
they contain no header or directory information. the sounds are referenced in the *.pcc (unreal package) by offset, size and name
Re: WWise RIFF Vorbis format?
The contents of this post was deleted because of possible forum rules violation.
Re: WWise RIFF Vorbis format?
Thanks, it works !!!mauzerX wrote:Try with batch file:
for %%a in (*.RIFX) do ww2ogg.exe "%%a"
packed_codebooks.bin, ww2ogg.exe, *.RIFX, run.bat must be in same dir
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Re: WWise RIFF Vorbis format?
@JeffT How did you get it working? I can't convert any of the oggs in the game directory.
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Re: WWise RIFF Vorbis format?
I tried to convert some audios from Assassin's Creed 3 (Pc version) but some files can't be converted to ogg vorbis
Here is the example:
http://www.multiupload.com/36A4V1TP89 (90.02 KB)
and 0 waiting time:
http://glb-b5.cjoint.net/get/55zs00/example1.zip
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Here is the example:
http://www.multiupload.com/36A4V1TP89 (90.02 KB)
and 0 waiting time:
http://glb-b5.cjoint.net/get/55zs00/example1.zip
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Re: WWise RIFF Vorbis format?
I think this file hasn't been extracted properly from whatever archive it was in. Note that there are RIFF headers throughout the file.
Re: WWise RIFF Vorbis format?
I hate to thread necro, but I'm having the toughest time getting this to work.
Using the wwconv-20091215-win32 version I get the error:
The command I'm doing is:
With ww20gg019 I get this error:
The command I'm doing is:
Thanks for the great tools and for reading!
Using the wwconv-20091215-win32 version I get the error:
Code: Select all
Debug: unhandled chunk ''
Debug: unhandled chunk 'Ux\ 'dhlpRIFFb1/4'
Code: Select all
wwconv "D:\Program Files (x86)\CCP\EVE\res\audio\4528202.ogg" -o test.ogg
Code: Select all
Parse error: invalid codebook identifier
Code: Select all
ww2ogg "D:\Program Files (x86)\CCP\EVE\res\audio\4528202.ogg" -o test.ogg --full-setup