Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Golden Axe - Beast Rider
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Golden Axe - Beast Rider
all the images from this game are swizzled you need to create an xpr texture out of them then extract it using the Microsoft sdk tool unbundler.
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
-
- veteran
- Posts: 154
- Joined: Thu Jul 15, 2010 2:15 pm
- Has thanked: 25 times
- Been thanked: 9 times
Re: Golden Axe - Beast Rider
Anybody can help me? I can't figure out how extract the xpr textures from the pkg files,
EDIT: , i need to extract them manually with an hex editor, right? what about the xpr headers?
Is there a quickbms script to save time?
EDIT: , i need to extract them manually with an hex editor, right? what about the xpr headers?
Is there a quickbms script to save time?
Re: Golden Axe - Beast Rider
Hello, dear chrrox!chrrox wrote:update
i just have a few id's left
Do you can tell me how you finding this result?
-
- ultra-veteran
- Posts: 586
- Joined: Sun Jun 05, 2005 12:00 pm
- Location: Ontario, Canada
- Has thanked: 36 times
- Been thanked: 243 times
Re: Golden Axe - Beast Rider
*EDIT*
made it into a sterogram, if you want to use it on the Nintendo 3DS. import the image into stereo photo maker and save as 3ds MPO.
http://www.stereomaker.net/eng/index.html
Maxscript and other finished work I've done can be found on my DeviantArt account
Re: Golden Axe - Beast Rider
Hello, dear mariokart64n!
Do you can tell me how you finding this result?
Do you can tell me how you finding this result?
-
- veteran
- Posts: 154
- Joined: Thu Jul 15, 2010 2:15 pm
- Has thanked: 25 times
- Been thanked: 9 times
Re: Golden Axe - Beast Rider
Hi mario, how did you unswizzle properly the textures? Did you find some similarity with other xbox360 game textures?
I think that unzwizzling these textures manually it should be quite long ,right?
I think that unzwizzling these textures manually it should be quite long ,right?
-
- ultra-veteran
- Posts: 586
- Joined: Sun Jun 05, 2005 12:00 pm
- Location: Ontario, Canada
- Has thanked: 36 times
- Been thanked: 243 times
Re: Golden Axe - Beast Rider
took me about 3months to crack it, but i recorded the paintshop operations to a microscript.. so I can unswizzle any standard swizzled texture.
not that it matters, since the 360 SDK was leaked you can use the SDK tools to do the dirty work for you. however the textures above were obtained with my own texture work.
as it turns out the 360 swizzle is just a pixel tiling process, in which the pixels get grouped and sorta overlapped or aligned in a certain manner.
being nothing is compressed during that process, you can easily re-work the pixels like a puzzle. whichc is how I did it before, as I don't have the programing experience to do it otherwise. again with the leaked sdk, you could get the sdk to do the work for you.
not that it matters, since the 360 SDK was leaked you can use the SDK tools to do the dirty work for you. however the textures above were obtained with my own texture work.
as it turns out the 360 swizzle is just a pixel tiling process, in which the pixels get grouped and sorta overlapped or aligned in a certain manner.
being nothing is compressed during that process, you can easily re-work the pixels like a puzzle. whichc is how I did it before, as I don't have the programing experience to do it otherwise. again with the leaked sdk, you could get the sdk to do the work for you.
Maxscript and other finished work I've done can be found on my DeviantArt account
-
- veteran
- Posts: 154
- Joined: Thu Jul 15, 2010 2:15 pm
- Has thanked: 25 times
- Been thanked: 9 times
Re: Golden Axe - Beast Rider
Thank you so much Mario for the explanation.mariokart64n wrote:took me about 3months to crack it, but i recorded the paintshop operations to a microscript.. so I can unswizzle any standard swizzled texture.
not that it matters, since the 360 SDK was leaked you can use the SDK tools to do the dirty work for you. however the textures above were obtained with my own texture work.
as it turns out the 360 swizzle is just a pixel tiling process, in which the pixels get grouped and sorta overlapped or aligned in a certain manner.
being nothing is compressed during that process, you can easily re-work the pixels like a puzzle. whichc is how I did it before, as I don't have the programing experience to do it otherwise. again with the leaked sdk, you could get the sdk to do the work for you.
So I will try with SDK tools as first attempt and if i won't succeed i 'll try with your method.
Re: Golden Axe - Beast Rider
Can someone post a download link for .3ds model or .obj ... P L E A S E
Re: Golden Axe - Beast Rider
GREAT WORK ,but i want the model on .3ds or .obj file PLEASE (with texture) P L E A S E