Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Dynasty Warriors 7 / Warriors Legends of Troy

Post questions about game models here, or help out others!
epopoe
advanced
Posts: 56
Joined: Thu Feb 11, 2010 2:22 am
Has thanked: 6 times
Been thanked: 4 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by epopoe »

The contents of this post was deleted because of possible forum rules violation.
Last edited by epopoe on Sat Jul 06, 2013 4:58 am, edited 2 times in total.
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by blackfoxeye »

Thanks "chrrox"

I finally extracted the "g1t" and "g1m" files with your procedure.

But one thing that, there are "9717" g1t files extracted, which all should converted to dds with your "dds.bms" script with the help of "quickbms.exe".

So if I try to extract the dds files one by one then, it will take too much time, so is there any batch file or script, which can convert all g1t files to dds.

Any body can help on this.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Tosyk »

blackfoxeye wrote:So if I try to extract the dds files one by one then, it will take too much time, so is there any batch file or script, which can convert all g1t files to dds.

Any body can help on this.
1 - associate *.bms files with quickbms.exe (open with...)
2 - run dds_converter.bms
3 - choose all texture files
4 - choose output path
5 - press ok
Thank you for all you do here
my blog | my forum
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by blackfoxeye »

Thanks "Tosyk"

You are great. :)
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by blackfoxeye »

Image
Image

I have extracted these 2 models, but some parts are missing as the above image.
So anybody found these parts?

I think these parts are dynamically assigned to cloth physics in the game, but the mesh should be somewhere in that package, because the texture of that part is in the same file.

So if anybody can find, it would be great.
FEATHER
advanced
Posts: 75
Joined: Sun Jun 13, 2010 6:47 am
Has thanked: 3 times
Been thanked: 4 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by FEATHER »

The contents of this post was deleted because of possible forum rules violation.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Tosyk »

FEATHER wrote:Yes, i tested the sample of Annatar and the max script don't load the character file, Probably the files of the PS3 are a little different of the Xbox360 version.

Is there any solution for this?
use ps3 models (:
Thank you for all you do here
my blog | my forum
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by chrrox »

Yes any meshes that use physics I can not import. you will notice little scrunched up balls in the center of the model those are those meshes. If anyone can tell me how to read the 0x70 size vertex points ill fix the code to load those parts.
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by blackfoxeye »

chrrox wrote:Yes any meshes that use physics I can not import. you will notice little scrunched up balls in the center of the model those are those meshes. If anyone can tell me how to read the 0x70 size vertex points ill fix the code to load those parts.
Ya "chrrox" it would be great.
I don't know about 0x70 size vertex, lets see if anybody can help on this.
anhhungmeo1234
beginner
Posts: 20
Joined: Sun Aug 15, 2010 9:48 am

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by anhhungmeo1234 »

hey blackfoxeye ! Did you download dynasty warriors 7 ? Can you share files g1t and g1m for me ? I don't have conditions to download dynasty warriors 7. Thanks blackfoxeye
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by finale00 »

You can always buy it?
anhhungmeo1234
beginner
Posts: 20
Joined: Sun Aug 15, 2010 9:48 am

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by anhhungmeo1234 »

finale00 wrote:You can always buy it?
perhaps you didn't notice my post. I don't have enough money to buy DW7 dics
windfury
beginner
Posts: 23
Joined: Sun May 23, 2010 7:54 am
Has thanked: 15 times
Been thanked: 2 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by windfury »

Did anyone get this working with the Xbox 360 version of DW7?
Well, I encountered a problem while trying to extract linkdata.bin.

c:\offzip.exe -1 -a c:\linkdata.bin c:\extract

I used Offset file unzipper 0.3.5, but then it gave me this error saying that my file is not valid.

Error: recheck your options, linkdata.bin is not valid

EDIT: Forgive my ignorance, I tried it with 0x0 and it is fine now.
anhhungmeo1234
beginner
Posts: 20
Joined: Sun Aug 15, 2010 9:48 am

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by anhhungmeo1234 »

Who can upload linkdata.bin of DW7 for me? please!
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by finale00 »

Linkdata.bin is 7 GB I believe.
You still can't download it with your speeds.
Post Reply