Note*
if you are using the blueray disc version the files are in CacheData.dat and CacheData.pak
run this script to extract it.
Code: Select all
open FDDE PAK 0
open FDDE dat 1
endian big
get files long 1
get null long 1
set offset 0
for i = 0 < files
get size long 1
getdstring name 0xFC 1
log name offset size
math offset + size
next i
first decompress the rsx files.
offzip.exe -1 -a -z -15 c:\file.rsx c:\output 0x0
rename the .dat file it creates to .rsx
2nd
extract the textures with this bms script.
Code: Select all
endian big
goto 0x10
get textable long
goto textable
get files long
get start long
for i = 1 to files
set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x00\x00\x00\x05\x00\x00\x00\x44\x58\x54\x31\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x08\x10\x40\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
endian big
goto start
get offset long
get mips short
print "%mips%"
get type byte
print "%type%"
#86 = dxt1
#87 = dxt3
#88 = dxt5
get unk byte
getdstring null 0x10
get height short
get width short
getdstring null 0x10
savepos start
get size long
if i == files
get size asize
endif
math size - offset
endian little
putVarChr MEMORY_FILE 0x1C mips short
putVarChr MEMORY_FILE 0xC width short
putVarChr MEMORY_FILE 0x10 height short
if type == 134
putVarChr MEMORY_FILE 0x57 0x31 byte
putVarChr MEMORY_FILE 0x16 0x08 byte
endif
if type == 135
putVarChr MEMORY_FILE 0x57 0x33 byte
endif
if type == 136
putVarChr MEMORY_FILE 0x57 0x35 byte
putVarChr MEMORY_FILE 0x16 0x10 byte
endif
if type == 133
putVarChr MEMORY_FILE 0x50 0x41 long
putVarChr MEMORY_FILE 0x54 0x00 byte
putVarChr MEMORY_FILE 0x55 0x00 byte
putVarChr MEMORY_FILE 0x56 0x00 byte
putVarChr MEMORY_FILE 0x57 0x00 byte
putVarChr MEMORY_FILE 0x58 0x20 long
putVarChr MEMORY_FILE 0x5E 0xFF Short
putVarChr MEMORY_FILE 0x61 0xFF Short
putVarChr MEMORY_FILE 0x64 0xFF Short
putVarChr MEMORY_FILE 0x6B 0xFF Short
endif
get name basename
string name + _
string name + i
string name + .dds
print "%offset%"
append
log MEMORY_FILE offset size
append
math size + 0x80
log name 0 SIZE MEMORY_FILE
next i
The script currently supports
Meshes
Bones
does not support
auto texture
weighting
4th
Enjoy