Thanks man!!qslash wrote:Hi, in the link is specified the script/structure of the container type FJF (is in .BIN, .TPL also) , so just reading the script you just have to read the file in this order :
Header 4 Bytes : FJF\0 (0x00464A46)
NumFiles 4 Bytes : Number of Files inside
OffsetFile [NumFiles] 4 Bytes : Offset (beginning) of each file in the FJF
Dummy 4 Bytes
Data [] byte.. : start in first offset
The problem is when one of those files inside the FJF container, has the CMPS header, that means it is compressed or encrypted , and I dont know how to decompress/desencrypt it ..yet .
EDIT : also I checked the fjfu.c program and indeed it can extract also the container and at the end it uses "mfaudio" to convert the sound to wav http://www.zophar.net/utilities/ps2util ... o-1-1.html.
regards
I would really like to learn more of this, but doesn't have much experience to easily do it.
Anyway, what I am trying to do is to extract battle voices out of this file and put it back my modified version of it.
I had sucess in extracting the files wiht the MFAudio, but couldn't recognize anything.
I used the program FJFU to the SE_BATTLEVOICE_00.bin
Then it found 38 segments, and I tried to listen the last one. It sounded strange, maybe some kind of special effect or instruments..
How could I find how to do it?
Thanks, you're cool man.