Important information: this site is currently scheduled to go offline indefinitely by end of the year.

(Xbox 360) Too Human .zzz/.bnk

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

(Xbox 360) Too Human .zzz/.bnk

Post by zaramot »

The contents of this post was deleted because of possible forum rules violation.
Making model-import scripts, PM
Annatar
n00b
Posts: 11
Joined: Thu Feb 17, 2011 6:17 pm

Re: (Xbox 360) Too Human .zzz/.bnk

Post by Annatar »

Yes, this game is good, wonderful mix of fiction and mythology. They completely rebuilt Unreal Engine, and call it Silicon Knights Engine. I also interested in this game, it would be cool if someone could extract meshes.
XHD
n00b
Posts: 17
Joined: Tue Dec 01, 2009 9:31 am

Re: (Xbox 360) Too Human .zzz/.bnk

Post by XHD »

yes, the game is built on UE3.
viewtopic.php?f=21&t=3914
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: (Xbox 360) Too Human .zzz/.bnk

Post by zaramot »

Hi! Before I create topic here, I spoke with Gildor about Too Human, and that's what he said: "Hello. Should disappoint you I have not seen in this engine absolutely nothing from Unreal. Support for this game with umodel is impossible." So this is not Unreal game - that's for sure!
Making model-import scripts, PM
XHD
n00b
Posts: 17
Joined: Tue Dec 01, 2009 9:31 am

Re: (Xbox 360) Too Human .zzz/.bnk

Post by XHD »

Google Silicon Knights vs Epic in relation to Unreal Engine Costs and Damages. Also, extract the files from the Too Human disk (as I have) and you'll see the same file structure as all UE games, as well if you look through the config files, not only are they in UE3 format but the indexes for Unreal editor are contained within. For example, these are the files contained in the main Config folder:
TH1Combat.ini
TH1Editor.ini
TH1Engine.ini
TH1Game.ini
TH1Input.ini
I have included them in an attachment, extract the rar and open the .ini 's in notepad or an equivalent.
You do not have the required permissions to view the files attached to this post.
User avatar
gildor
n00b
Posts: 19
Joined: Mon May 24, 2010 10:15 pm
Location: St.Petersburg, Russia
Has thanked: 1 time
Been thanked: 5 times
Contact:

Re: (Xbox 360) Too Human .zzz/.bnk

Post by gildor »

This game do not use any code from the Unreal engine.
kalrua
advanced
Posts: 44
Joined: Thu Nov 22, 2007 10:29 pm
Has thanked: 4 times
Been thanked: 2 times

Re: (Xbox 360) Too Human .zzz/.bnk

Post by kalrua »

Hello :D

Any new for this game?

Files. ZZZ contains references for unreal code:

[quote]FUnrealFaceFXMaterialParameterNode
FUnrealFaceFXMaterialParameterNode
FxCombinerNode
FxBonePoseNode[/quote]

standard Unreal shader:
[quote]..."FUnrealFaceFXMaterialParameterNode...\............MAT_Left_Smile_Line......?€........................Left_Smile........linear........?
.......ÿÿÿÿ............Earth........linear........
?.......ÿÿÿÿ..................Material_Slot_Id......
[/quote]

[quote]....AccLightColours.................AccLightDirections.LocalToWorld.................SkyColor.«««................
TimeInfo.«««................UserScalarInputs.UserTextures.««................UserVectorInputs.«««................ps_3_0.2.0.6995.0.««............[/quote]


EngineLOC

Startup.int
[quote][General]
Run=Run!
FirstTime=Unreal Engine First-Time Configuration
SafeMode=Unreal Engine Safe Mode[/quote]


Core.Int
[quote]
[General]
Product=Unreal
Engine=Unreal Engine
Copyright=Copyright © 2001-2005 Epic Games, Inc. All Rights Reserved.
True=True
False=False
None=None
Yes=Yes
No=No
[/quote]

This game is weird, standard compression UE3 seems to have been replaced by SK "Zlib".

Sorry for my bad English.
kalrua
advanced
Posts: 44
Joined: Thu Nov 22, 2007 10:29 pm
Has thanked: 4 times
Been thanked: 2 times

Re: (Xbox 360) Too Human .zzz/.bnk

Post by kalrua »

Forum's Rules.
Post Reply