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.Bin compressed files (PS2) -Game Saint Seiya The Hades
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.Bin compressed files (PS2) -Game Saint Seiya The Hades
The contents of this post was deleted because of possible forum rules violation.
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
I'm having the same problem. But the game I'm translating is the Saint Seiya - Chapter Sanctuary. My friend Caws said the forum and said you could help me.
Thank you for your attention
[CZ]Seiya
Thank you for your attention
[CZ]Seiya
Re: .Bin compressed files (PS2) - Game Saint Seiya The Hades
Hi everyone!
I have a project to translate audio the game "Saint Seiya - Chapter Sanctuary" for Playstation2.
http://www.youtube.com/watch?v=xv9FTaqlgI0
http://www.youtube.com/watch?v=e8tKxkUpW0s
http://www.youtube.com/watch?v=qtOvuLwKndA
I was currently trying to extract audio files from Saint Seiya - Chapter Sanctuary, PS2 version.
I successfully did it with afs explorer, that recognize adx files.
The problem is with some voices, that are stored as I guessed, in a file for each character:
http://www.megaupload.com/?d=YG24V13V
How can I extract the adx present in there?
Thanks for your help
[CZ]Seiya
I have a project to translate audio the game "Saint Seiya - Chapter Sanctuary" for Playstation2.
http://www.youtube.com/watch?v=xv9FTaqlgI0
http://www.youtube.com/watch?v=e8tKxkUpW0s
http://www.youtube.com/watch?v=qtOvuLwKndA
I was currently trying to extract audio files from Saint Seiya - Chapter Sanctuary, PS2 version.
I successfully did it with afs explorer, that recognize adx files.
The problem is with some voices, that are stored as I guessed, in a file for each character:
http://www.megaupload.com/?d=YG24V13V
How can I extract the adx present in there?
Thanks for your help
[CZ]Seiya
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- n00b
- Posts: 13
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- Has thanked: 3 times
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
Anyone?
Any information on this type of file will be of great help ...
Any information on this type of file will be of great help ...
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
I used the program FJFU (http://www.hcs64.com/files/fjfu.zip) made by the staff of HCS Forum to identify files. There are 38 audio files within that BIN. And in every other bin, we have 38 files also. But I can not work with the files.
Help me please.
Help me please.
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- n00b
- Posts: 13
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Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
The contents of this post was deleted because of possible forum rules violation.
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
Caws has released the source code of the unpack app to facilitate people who want to help.
Please, help us
<link removed due forum rules violation>
Please, help us
<link removed due forum rules violation>
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Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
I do not understand why no one answers my question
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Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
you need to appreciate that youre asking for our timeGabriel Marques wrote:I do not understand why no one answers my question
be patient, or look up the resources we have which may even teach you something
Useful tool links:
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
Thank you for your answer. I tougth me and Gabriel Marques, we were being ignored
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
Please, don't give up us.
I'm here every day hoping to get any help!
I'm here every day hoping to get any help!
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Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
http://webcache.googleusercontent.com/s ... ogle.co.jp
I hope this will be helpful for you.
I hope this will be helpful for you.
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
Thank you for your help, but unfortunately is only in Chinese. I don't know Chinese!
Re: .Bin compressed files (PS2) -Game Saint Seiya The Hades
Hi, in the link is specified the script/structure of the container type FJF (is in .BIN, .TPL also) , so just reading the script you just have to read the file in this order :
Header 4 Bytes : FJF\0 (0x00464A46)
NumFiles 4 Bytes : Number of Files inside
OffsetFile [NumFiles] 4 Bytes : Offset (beginning) of each file in the FJF
Dummy 4 Bytes
Data [] byte.. : start in first offset
The problem is when one of those files inside the FJF container, has the CMPS header, that means it is compressed or encrypted , and I dont know how to decompress/desencrypt it ..yet .
EDIT : also I checked the fjfu.c program and indeed it can extract also the container and at the end it uses "mfaudio" to convert the sound to wav http://www.zophar.net/utilities/ps2util ... o-1-1.html.
regards
Header 4 Bytes : FJF\0 (0x00464A46)
NumFiles 4 Bytes : Number of Files inside
OffsetFile [NumFiles] 4 Bytes : Offset (beginning) of each file in the FJF
Dummy 4 Bytes
Data [] byte.. : start in first offset
The problem is when one of those files inside the FJF container, has the CMPS header, that means it is compressed or encrypted , and I dont know how to decompress/desencrypt it ..yet .
EDIT : also I checked the fjfu.c program and indeed it can extract also the container and at the end it uses "mfaudio" to convert the sound to wav http://www.zophar.net/utilities/ps2util ... o-1-1.html.
regards