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Test Drive Unlimited 2 [2011/BNK]
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Re: Test Drive Unlimited 2 [2011/BNK]
noobs: page 24 of this thread, 9th post down. Read. If you don't understand then give up.
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Re: Test Drive Unlimited 2 [2011/BNK]
When a game got cracked and investigated, people start asking such questions.
Instead of asking, they even wont bother reading the whole topic.
If they dont, they'll miss a lot of interesting things.
Instead of asking, they even wont bother reading the whole topic.
If they dont, they'll miss a lot of interesting things.
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Re: Test Drive Unlimited 2 [2011/BNK]
OK done and I now have 130 leftChipicao wrote:Insert it in a batch file and place it in your game dir along with filelist.log and all remaining bin files. You don't have to extract all files all over again.
If you don't sort this out, the game might crash when it tries to load those missing files...
I see your point... and the database is encrypted, right?vagos21 wrote: @SoniKalien, this is just some of the contents of the xmb file, which means this is where i'm stuck, i don't know where to go next. and the big database file is an xmb, so if anyone can help go on with it would be nice. the problem is that ... we have to find a way to connect thiswith the number 4. and the rest of the value types with the variable types. any ideas?Code: Select all
10 2 CLASS_FLOAT
Fair enough and thanks for what you've done My main intent is to export to other sims.. but we'll see how that goes...i know about the maxscript, it only imports one uv map set and i don't intend to put more effort on the script for little details.
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Re: Test Drive Unlimited 2 [2011/BNK]
why this tdu dec not works? black console appears for 0.01 sec.. how to use it?
Re: Test Drive Unlimited 2 [2011/BNK]
@noobs - either read the thread and contribute or gtfo...
@xGTRacer128 - use command promt, not that hard
@Chipicao - Big ty for the updated list, backs up my prediction of cars expected in tdu2
Thanks Toolieo, was being lazy
@xGTRacer128 - use command promt, not that hard
@Chipicao - Big ty for the updated list, backs up my prediction of cars expected in tdu2
Thanks Toolieo, was being lazy
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Re: Test Drive Unlimited 2 [2011/BNK]
Stop running your mouth like that...
Everything was explained on the 3rd page.
Everything was explained on the 3rd page.
qwerty wrote:ok, here is my script to extract all contents from big+map.
I know it's difficult to go through a 27-page thread, but if you won't even read the first few pages then don't be surprised when people start calling you a noob...qwerty wrote:save script to bms file, open it with quickbms, select .map file when asked the input file to extract.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Test Drive Unlimited 2 [2011/BNK]
How to decrypt and edit this .cpr files? can someone tell me steps of it?
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Re: Test Drive Unlimited 2 [2011/BNK]
Once again.... Please browse through the thread this has been answered so many times.xGTRacer128 wrote:How to decrypt and edit this .cpr files? can someone tell me steps of it?
Re: Test Drive Unlimited 2 [2011/BNK]
are you able to read at all ? your question was answered like 2 times already and you ask that again, what is wrong with you?xGTRacer128 wrote:How to decrypt and edit this .cpr files? can someone tell me steps of it?
why are you ppl not reading the article that sethioz have written on his wiki?? its all there and i posted the link already and here you are asking again. one thing is asking because topic is too long but other thing is being stupid when your question is anwered and you ask again.
@whoever had problem with quickBMS not extracting
its same problem i had. get NEWEST version of quickbms @ aluigi.org
==========================================
i have taken look into carphysics. to me it seems like this file is double encrypted.
first part is clear to me. NUL seperated specificators. like so
gearratio1NULgearratio2NULgearratio3NUL
but what i cant find is the actual gear ratio values. it should say something like this
1.200NUL1.403NUL1.699NUL
so my guess is that those values are in the middle of that file where is a big unreadable mess. like bunch of HEX values which are not readable in text
can anyone check if it is double encrypted?
im talking about db_data.cpr
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Re: Test Drive Unlimited 2 [2011/BNK]
aaahh, ok, i decrypted the gamepc.cpr, but it not decrypt to english, tdudec created this: (file attached)
how to decrypt it to normal english?
how to decrypt it to normal english?
You do not have the required permissions to view the files attached to this post.
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Re: Test Drive Unlimited 2 [2011/BNK]
If they are .bin files they need to be extracted again with another script. Its somewhere in the thread.
And yeah the newest version of quicBMS (I think 4.1b or something) fixed my issue of a corrupt file. Not really sure what would cause it but I was using the version I had for TDU1 so it was a wee bit outdated.
And yeah the newest version of quicBMS (I think 4.1b or something) fixed my issue of a corrupt file. Not really sure what would cause it but I was using the version I had for TDU1 so it was a wee bit outdated.
Re: Test Drive Unlimited 2 [2011/BNK]
I already dream about TDU2 SDK (Source Development Kit)
Now I'm engaged in file research - TestDrive2.exe
I have looked at him in the Hex-editor and something has found out.
In this file contains hidden class (or function) which deciphers (XMBF) *.xmb files and then they I think will be converted to format XML.
I will try to receive source code from this file.
Then him to use in other purposes. For example: for creation of utility - XMB decrypter.
edXMB - class (or function) hidden in exe-file.
File is written on Visual C++.
I have all necessary tools, for extraction source code from this exe-file: TestDrive2.exe
____________________________________________
For example: TDU2\Euro\Bnk\sound\radio\setup.xmb - first 4 bytes of file: XMBF. I want to decrypt him.
______________________
Game uses a Havok engine. All options of this engine are stored in xml files.
Now I'm engaged in file research - TestDrive2.exe
I have looked at him in the Hex-editor and something has found out.
In this file contains hidden class (or function) which deciphers (XMBF) *.xmb files and then they I think will be converted to format XML.
I will try to receive source code from this file.
Then him to use in other purposes. For example: for creation of utility - XMB decrypter.
edXMB - class (or function) hidden in exe-file.
File is written on Visual C++.
I have all necessary tools, for extraction source code from this exe-file: TestDrive2.exe
____________________________________________
For example: TDU2\Euro\Bnk\sound\radio\setup.xmb - first 4 bytes of file: XMBF. I want to decrypt him.
______________________
Game uses a Havok engine. All options of this engine are stored in xml files.
Last edited by Knyazev on Fri Mar 25, 2011 10:27 pm, edited 4 times in total.
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Re: Test Drive Unlimited 2 [2011/BNK]
Help me pls! tdudec decrypting file to text like 7$qнmЮљ-пкК^
how to make it decrypting to english?
how to make it decrypting to english?
Re: Test Drive Unlimited 2 [2011/BNK]
Knyazev are you sure you can make a dll with the function that converts xmb to xml or something like that? i you do that i can make a nice gui like the hash generator that used qwerty's dll. for now, some fiddling through the xmb gives me this info, without reading any values. i've made a little prog that reads the headers and structure, all i need to do is connect these two parts together (the hard case) and then i'll be done. anyway...
Code: Select all
------------------------------------------------------------------------
VALUE NAME TYPE FLAG
------------------------------------------------------------------------
Tracks 4 1
Duration 18 0
Markers 18 1
LoopStart 18 0
LoopEnd 18 0
Name 20 0
Hashcode 22 0
------------------------------------------------------------------------
----------------------------------------
FLAG1 FLAG2 VARIABLE TYPE
----------------------------------------
16 4 ProjectExport
96 14 TrackExport
10 2 Single
13 0 String
4 2 Int32
Re: Test Drive Unlimited 2 [2011/BNK]
I will try anyway.
I already have hacked UpLauncher.exe (source code), now on turn TestDrive2.exe
I already have hacked UpLauncher.exe (source code), now on turn TestDrive2.exe