Important information: this site is currently scheduled to go offline indefinitely by end of the year.

FF 13 3D models ripping possible ...

Post questions about game models here, or help out others!
firsak
advanced
Posts: 64
Joined: Wed Dec 16, 2009 12:32 pm
Location: Russia
Has thanked: 20 times
Been thanked: 11 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by firsak »

Darki wrote:every single one seems to be broken
Are you ripping from PS3 version?
Darki
ultra-n00b
Posts: 3
Joined: Fri Jan 07, 2011 5:17 am
Location: Germany

Re: FF 13 3D models ripping possible ...

Post by Darki »

firsak wrote:
Darki wrote:every single one seems to be broken
Are you ripping from PS3 version?
Not that I know of. I've gotten the character files from a colleague...
So, theoretically, it could be possible, but I don't think so.
Krisan Thyme
advanced
Posts: 49
Joined: Fri Jan 14, 2011 9:04 pm
Has thanked: 1 time
Been thanked: 3 times

Re: FF 13 3D models ripping possible ...

Post by Krisan Thyme »

The contents of this post was deleted because of possible forum rules violation.
ultimaespio
mega-veteran
mega-veteran
Posts: 267
Joined: Wed Apr 14, 2010 7:55 pm
Has thanked: 4 times
Been thanked: 5 times

Re: FF 13 3D models ripping possible ...

Post by ultimaespio »

Remove the imgb from the PS3 file and mesh2rdm/Noesis will open it. The models share the same amount of polys, and the textures are probably the same.
Krisan Thyme
advanced
Posts: 49
Joined: Fri Jan 14, 2011 9:04 pm
Has thanked: 1 time
Been thanked: 3 times

Re: FF 13 3D models ripping possible ...

Post by Krisan Thyme »

Hm.. Oh well. Good to know anyway.
Dymitrix
ultra-n00b
Posts: 2
Joined: Wed Jan 19, 2011 1:56 am

Re: FF 13 3D models ripping possible ...

Post by Dymitrix »

epopoe wrote:Here is some tip to make an alpha map.

1.Step
Open image with photoshop. and turn it Grayscale.

Image


2.Step
Use Brigtness/contrast on adjustments tap

Image



3.Step
Apply Filter - Blur - Gaussian Blur (It seems like fake Anti-Aliasing)

Image



4.Step
Use in 3ds Max - Material - Opercity

Image


Image


Image
I tried to follow epopoe's post to get the alphamap to work, but I am having some trouble. I used the original alphamap which is the greenish-purple color, and converted in photoshop as he instructed. However, when I apply the map as opacity in 3dmax my fang has completely transparent hair. Is there some settings I'm overlooking? Can someone steer me in the right direction? Thanks.
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: FF 13 3D models ripping possible ...

Post by Darko »

Dymitrix wrote:I tried to follow epopoe's post to get the alphamap to work, but I am having some trouble. I used the original alphamap which is the greenish-purple color, and converted in photoshop as he instructed. However, when I apply the map as opacity in 3dmax my fang has completely transparent hair. Is there some settings I'm overlooking? Can someone steer me in the right direction? Thanks.
Don't follow that lame tutorial, just take that mask texture, open it in photoshop ang go to rgb channels. Then, just see which one is the black'n white texture you need and paste it in the hair map as an alpha channel and save it as a tga and that's all.

No need to edit anything, no need to aply a filters.
Image
Dymitrix
ultra-n00b
Posts: 2
Joined: Wed Jan 19, 2011 1:56 am

Re: FF 13 3D models ripping possible ...

Post by Dymitrix »

Darko wrote: Don't follow that lame tutorial, just take that mask texture, open it in photoshop ang go to rgb channels. Then, just see which one is the black'n white texture you need and paste it in the hair map as an alpha channel and save it as a tga and that's all.

No need to edit anything, no need to aply a filters.
XD, ok thanks. I'll try that tonight when I get home. I'll let you know how I make out.
poofacetherisen
n00b
Posts: 16
Joined: Tue Jan 25, 2011 5:02 am
Been thanked: 1 time

Re: FF 13 3D models ripping possible ...

Post by poofacetherisen »

Well, I spent the last day or so attempting to use most of your methods of bin extraction and... none work (devil possessed computer maybe)! I've used the filelist_imgu.x360.bin rename trick to try get it to open the white_imgu.x360.bin for Noesis (latest one) and on QuickBSM with the ff13.bms script and all of the time I get nothing but 18 folders and files containing 18 models (12 are texture only) each extraction ends with this error (QuickBMS) as well I'm sure one of you may understand how to cure it.

Code: Select all

- error in src\quickbms.c line 8623: dumpa_direct_copy()
Error: No such file or directory
Noesis just says it can export it (.bin), but chooses to extract nothing (says it cannot find a folder inside of the .bin).
I can extract maps as well (filelist_scru.x360.bin), but they may not be all files because I get the same above error.

Have any of you actually extracted the enemies? I just want one of those Sanctum Guard models (If you would be so kind).[/size]

EDIT:
Turns out, there is an error in Noesis that leaves out the / in the source directory so it always would attempt to extract a nonexistent file. To fix this you must change the name of your archive file (not the index) to have the name of the folder in which the index file is located with no spaces between the two names. The BMS script is useless so don't bother with that. It'll always extract a few files and break the process.
User avatar
sprayer
beginner
Posts: 25
Joined: Fri Sep 10, 2010 7:09 am
Location: Russia

Re: FF 13 3D models ripping possible ...

Post by sprayer »

i have problem with script too :cry:
Image
jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: FF 13 3D models ripping possible ...

Post by jaden »

Why using the script
just use noesis
Noesis gonna get the job done
User avatar
sprayer
beginner
Posts: 25
Joined: Fri Sep 10, 2010 7:09 am
Location: Russia

Re: FF 13 3D models ripping possible ...

Post by sprayer »

Noesis can't open too((

Image

maybe it's because i have undub ps3 asia version of the game?

edit: i solve problem, but now a can't extract textures, all trb is only 3d object, if open with imgb noesis will close with error, mesh2rdm.exe the same thing but in console before error it say what texture is loading.

Image

how extract textures?

edit2
chrrox,MrAdults can you fix tools that it was possible to extract textures from ps3, because it not work, please?
User avatar
TheDude
mega-veteran
mega-veteran
Posts: 239
Joined: Sun Mar 20, 2011 7:35 pm
Has thanked: 29 times
Been thanked: 59 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by TheDude »

I noticed Softimage isn't getting any love so...


Image
Cloud452
veteran
Posts: 91
Joined: Sat Oct 23, 2010 2:50 pm
Has thanked: 2 times

Re: FF 13 3D models ripping possible ...

Post by Cloud452 »

TheDude wrote:I noticed Softimage isn't getting any love so...
Well doesn't that look pretty! And at a SFW angle too! :P
User avatar
TheDude
mega-veteran
mega-veteran
Posts: 239
Joined: Sun Mar 20, 2011 7:35 pm
Has thanked: 29 times
Been thanked: 59 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by TheDude »

I tried to make it kinda borderline SFW. :]

Maybe someone can confirm this for me.
I'm using Noesis 2.982 and when I export to Collada, it only exports a single texture.
I verified this by opening the dae file in Notepad++ and sure enough, only 1 texture.
Luckily the mapping is exported properly and it's just a matter of re-applying the textures.
After fixing the textures I re-exported from Blender and looked at that Collada file and it was perfectly fine.
Went on to import that into Softimage and Max just to make sure.
Also the Wavefront exporter doesn't export any textures (no mtl file).
Re-downloaded Noesis just to make sure the first download wasn't corrupt or something and same issues.
I'm using Windows 7 Ultimate x64. Tried it on Windows XP x32 also and nothing changed.

Like I said, not a big deal. Just have to re-apply the textures.
Post Reply