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Sphinx and the Cursed Mummy (filelist.000, filelist.bin)
Sphinx and the Cursed Mummy (filelist.000, filelist.bin)
The contents of this post was deleted because of possible forum rules violation.
- aluigi
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Re: Sphinx and the Cursed Mummy (filelist.000, filelist.bin)
script for QuickBMS:
I guess it's not much possible to write a script for any Eurocom game mainly because some of them (like Vancouver) have a file format that is not much clear and others (G-Force) use encryption.
in short would be necessary to have all the bin/000 files of the Eurocom games for making something more generic but it's enough hard
Code: Select all
# Spyro: A Hero's Tail Hacked: Hidden Level
# other Eurocom games?
# http://en.wikipedia.org/wiki/Eurocom
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
open FDDE "bin" 0
get DUMMY long
get BINSZ long
get FILES long
get DUMMY long
get DUMMY_OFF long
math NAME_OFF = FILES
math NAME_OFF *= 4
math NAME_OFF += 16
math NAME_OFF += DUMMY_OFF
math NAME_SIZE = BINSZ
math NAME_SIZE -= NAME_OFF
log MEMORY_FILE NAME_OFF NAME_SIZE
set OLD_EXT long -1
for i = 0 < FILES
savepos XXX
get SIZE long
get FLAGS1 long
get FLAGS2 long
get FLAGS3 long
get FLAGS4 long
get OFFSET long
get EXT long
if EXT != OLD_EXT
string TMP p= "%03d" EXT
open FDDE TMP 1
set OLD_EXT long EXT
endif
for j = 1 < FLAGS4
get DUMMY long
get DUMMY long
next j
get NAME string MEMORY_FILE
log NAME OFFSET SIZE 1
next i
in short would be necessary to have all the bin/000 files of the Eurocom games for making something more generic but it's enough hard
Re: Sphinx and the Cursed Mummy (filelist.000, filelist.bin)
The contents of this post was deleted because of possible forum rules violation.