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The Incredible Hulk

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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AhrimanSefid
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The Incredible Hulk

Post by AhrimanSefid »

The contents of this post was deleted because of possible forum rules violation.
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AhrimanSefid
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Re: The Incredible Hulk

Post by AhrimanSefid »

Hi.
Not Help Me..................
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Re: The Incredible Hulk

Post by aluigi »

you can extract the ARC archives using the following script for quickbms:

Code: Select all

# The Incredible Hulk
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

get OFFSET long
goto offset
get FILES long
for i = 0 < FILES
    get DUMMY long
    get OFFSET long
    get SIZE long
    get NAME string
    get TIME longlong
    log NAME OFFSET SIZE
next i
instead the USM file looks like a CRI archive enough similar to the CPK ones but not enough for using the cpk.bms script
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AhrimanSefid
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Re: The Incredible Hulk

Post by AhrimanSefid »

Hi.
Thanks Plz Help For Step Be Step.
Thank you for this but how do I use?

Not Sound Export.
Shoe In text Editor

Code: Select all

	<sounddef>
		<name>big_whoosh</name>
		<guid>{d70ac874-b0b7-4ee0-9141-4e39fd253f61}</guid>
		<type>randomnorepeat</type>
		<spawntime_min>0</spawntime_min>
		<spawntime_max>0</spawntime_max>
		<spawn_max>1</spawn_max>
		<mode>0</mode>
		<pitch>-0.12</pitch>
		<pitch_randmethod>1</pitch_randmethod>
		<pitch_random_min>0</pitch_random_min>
		<pitch_random_max>0</pitch_random_max>
		<pitch_randomization>0.22</pitch_randomization>
		<volume_db>0</volume_db>
		<volume_randmethod>1</volume_randmethod>
		<volume_random_min>0</volume_random_min>
		<volume_random_max>0</volume_random_max>
		<volume_randomization>0</volume_randomization>
		<position_randomization>0</position_randomization>
		<notes></notes>
		<waveform>
			<filename>../../../raw/audio/whoosh_big_1.wav</filename>
			<soundbankname>samples</soundbankname>
			<weight>100</weight>
		</waveform>
		<waveform>
			<filename>../../../raw/audio/whoosh_big_2.wav</filename>
			<soundbankname>samples</soundbankname>
			<weight>100</weight>
		</waveform>
		<waveform>
			<filename>../../../raw/audio/whoosh_big_4.wav</filename>
			<soundbankname>samples</soundbankname>
			<weight>100</weight>
		</waveform>
	</sounddef>
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Re: The Incredible Hulk

Post by aluigi »

eh?
that one is a script for quickbms.
download the program, save that text as script.bms and launch quickbms.exe

if you have doubts read the documentation:
http://aluigi.org/papers.htm#quickbms
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Re: The Incredible Hulk

Post by aluigi »

as usual people must waste their time because who makes the request doesn't provide full details... blah

USM are videos ("CRID" signature) so there is nothing to unpack/repack.
for more details:
viewtopic.php?f=17&t=4956

I casually noticed this just now when I was looking to the files extracted from mpdemo/nigel of crysis2
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