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MvC3 .ARC files.

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VILE
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Re: MvC3 .ARC files.

Post by VILE »

Could anyone provide MvC3 files from a ps3 iso?
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Re: MvC3 .ARC files.

Post by maniacoloco »

VILE wrote:Could anyone provide MvC3 files from a ps3 iso?
Yep, which one??
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Re: MvC3 .ARC files.

Post by VILE »

IDK any character, pick your favorite.
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Re: MvC3 .ARC files.

Post by maniacoloco »

The contents of this post was deleted because of possible forum rules violation.
VILE
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Re: MvC3 .ARC files.

Post by VILE »

If someone can post zlib compression/decompression algorithms I can write a program to extract/build new ARC files.

I also found some files and am working on reverse engineering them (I have some basic info on changing their attributes, if someone wants to help they can test these files for me).
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Re: MvC3 .ARC files.

Post by logansan25 »

VILE wrote:If someone can post zlib compression/decompression algorithms I can write a program to extract/build new ARC files.

I also found some files and am working on reverse engineering them (I have some basic info on changing their attributes, if someone wants to help they can test these files for me).
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Re: MvC3 .ARC files.

Post by jaden »

I hope master chrrox will create a model extractor for it
Or i hope MrAdults gonna make a model exporter for it
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Re: MvC3 .ARC files.

Post by shadowmoy »

Actually we have support for 2 of the 3 mesh format variation of *.Dom files but the most interesting one (the hight poly mesh) use some weird system on the faces indices, i am still studying it to found out the trick used to draw polys, it seems to be a ps3 specific one but maybe not
so for example the files supported have a latter atached to the filename :
FeliciaC.Dom = supported
FeliciaF.Dom = supported
Felicia.Dom = not supported (weird thing in the face indices)
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VILE
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Re: MvC3 .ARC files.

Post by VILE »

If someone can at least give me the algorithm that is used to decompress zlib compressed files with a 64 81 signature, I may be able to reverse it and make the compression.

Cmon, someone around here must know it.
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Re: MvC3 .ARC files.

Post by Gh0stBlade »

omg..someone with XDK please crask the 360 compression.
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Re: MvC3 .ARC files.

Post by VILE »

C00L12345 wrote:omg..someone with XDK please crask the 360 compression.
It will come eventually. It is bound to happen because apparently a tonne of newer games have the compression.
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Re: MvC3 .ARC files.

Post by aluigi »

ton of new games?
only the capcom ones, the rest of the xbox games use the classical XMemCompress algorithm
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Re: MvC3 .ARC files.

Post by Gh0stBlade »

Anyone actually own an XDK? LOL


This compression is a mess. Why would they modify it x_x;

It looks like every single capcom game for 360 will be using this compression in future.
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Re: MvC3 .ARC files.

Post by chrrox »

everything re5 and after use it they do t to prevent porting to the pc.
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Re: MvC3 .ARC files.

Post by VILE »

Just a little update with my research.

I have documented how command combos (special attacks eg. Hadouken) work (not entirely complete), character status (far from complete, to really complete this I am going to have to do some trial and error), the .arc archives (fully complete, easy format) and have started on the attack info (this is probably gonna be a hard one, so don't expect too much from it yet).

I plan to document all the easy formats completely in the near future and have some research on the more difficult ones.

I think I'm just gonna use the zlib.dll instead of writing my own compression method.

PS: Anyone who wants to test my files when I write my .arc builder, post here or pm me.
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