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Test Drive Unlimited 2 [2011/BNK]
- Chipicao
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Re: Test Drive Unlimited 2 [2011/BNK]
For that we need a way to re-pack bnk files.
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Re: Test Drive Unlimited 2 [2011/BNK]
Yeah, I've tried to find this out too. Listening this wav and thinking exactly the same.Chipicao wrote:There should be a location on the map where you can hear music, like in a club.
There is "Pacha" nightclub on ibiza, I drove near it for some time, but no result (not hearing any music, nor getting new hash in filelist). Maybe music plays only on some hours in game (on evening and night?), or maybe it plays in absolutely different place.
- Chipicao
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Re: Test Drive Unlimited 2 [2011/BNK]
I think it's only at night. I'll have too look for it when I have the patience to wait for time to advance in game
Meanwhile I remembered that db_data.cpr, although not fully decrypted/unpacked, still has readable filenames. So I started searching for remaining phonecalls:
EDIT: more
170 files left - 24 bnk and 57 wav files; the rest are mostly ig2
Meanwhile I remembered that db_data.cpr, although not fully decrypted/unpacked, still has readable filenames. So I started searching for remaining phonecalls:
Code: Select all
477B638BAA733261 "euro/bnk/sound/voices/us/pc_05_hawai.wav"
BEFED2BE17B75EDB "euro/bnk/sound/voices/us/pc_10_reward_car.wav"
9914E47BCFFCCCD9 "euro/bnk/sound/voices/us/pc_11_chase_intro_ibiza.wav"
F3683BFBA0578ED0 "euro/bnk/sound/voices/us/pc_12_chase_intro_hawai.wav"
C44554922364B14E "euro/bnk/sound/voices/us/pc_29_hair_dresser.wav"
A9FD34D50F7E1660 "euro/bnk/sound/voices/us/pc_35_photograph_end.wav"
CFF554E53C42CDF7 "euro/bnk/sound/voices/ru/pc_05_hawai.wav"
B0B6386EE888492B "euro/bnk/sound/voices/ru/pc_10_reward_car.wav"
33A217A8A45B35D8 "euro/bnk/sound/voices/ru/pc_11_chase_intro_ibiza.wav"
59DEC828CBF077D1 "euro/bnk/sound/voices/ru/pc_12_chase_intro_hawai.wav"
38797E4B118A5996 "euro/bnk/sound/voices/ru/pc_29_hair_dresser.wav"
2CF9C0D9027D7F4C "euro/bnk/sound/voices/ru/pc_35_photograph_end.wav"
Code: Select all
5EA6F7DF1132CEEB "euro/bnk/scenarics/packs/stickers/st_elments_c.bnk"
B60EF3E6FB3ACD28 "euro/bnk/sound/voices/us/police/car1011.wav"
B60EF3E6FB3ACD2B "euro/bnk/sound/voices/us/police/car1012.wav"
B60EF3E6FB3ACD2A "euro/bnk/sound/voices/us/police/car1013.wav"
B60EF3E6FB3ACD2D "euro/bnk/sound/voices/us/police/car1014.wav"
B60EF3E6FB3ACD2C "euro/bnk/sound/voices/us/police/car1015.wav"
B60EF3E6F83ACD28 "euro/bnk/sound/voices/us/police/car2011.wav"
B60EF3E6F83ACD2B "euro/bnk/sound/voices/us/police/car2012.wav"
B60EF3E6F93ACD28 "euro/bnk/sound/voices/us/police/car3011.wav"
BDD33EDF8A185898 "euro/bnk/sound/voices/ru/police/car1011.wav"
BDD33EDF8A18589B "euro/bnk/sound/voices/ru/police/car1012.wav"
BDD33EDF8A18589A "euro/bnk/sound/voices/ru/police/car1013.wav"
BDD33EDF8A18589D "euro/bnk/sound/voices/ru/police/car1014.wav"
BDD33EDF8A18589C "euro/bnk/sound/voices/ru/police/car1015.wav"
BDD33EDF89185898 "euro/bnk/sound/voices/ru/police/car2011.wav"
BDD33EDF8918589B "euro/bnk/sound/voices/ru/police/car2012.wav"
BDD33EDF88185898 "euro/bnk/sound/voices/ru/police/car3011.wav"
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Test Drive Unlimited 2 [2011/BNK]
only 3 files...
Code: Select all
DF8A339EEB0E30CF "euro/bnk/islands/casino/level/roadinspection.pth"
D025B440C4A9EC60 "euro/bnk/islands/casino/scenarics/press_start.bnk"
1BCA25FA163BA3FF "euro/bnk/islands/hawai/scenarics/press_start.bnk"
- Chipicao
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Re: Test Drive Unlimited 2 [2011/BNK]
Some xmb files also contain filenames (ex. euro\bnk\islands\hawai\sound\ambience\ambiences.xmb)
there are 55 wave files remaining
44 with english speech but different accents - these are probably not used
9 menu/background music - possibly from club houses
2 ambient sounds
Code: Select all
D5D39DFC0044592B "euro/bnk/islands/hawai/sound/ambience/commercial.wav"
1DF71FE5F11B2830 "euro/bnk/islands/hawai/sound/ambience/industrie.wav"
44 with english speech but different accents - these are probably not used
9 menu/background music - possibly from club houses
2 ambient sounds
Last edited by Chipicao on Mon Mar 14, 2011 4:17 pm, edited 1 time in total.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Test Drive Unlimited 2 [2011/BNK]
For example wich one???vagos21 wrote:@ludo, try to download another version of quickbms, even though i never reported it, i had the same problem but solved it this way.
Fare facilmente ciò che gli altri trovano difficile è talento; Fare ciò che è impossibile al talento è genio.
Re: Test Drive Unlimited 2 [2011/BNK]
i'd already have typed this if i knew which one it was but the exe doesn't have any version in it, they all appear as 0.0.0.0... try to download a few and see what happensludo1 wrote:For example wich one???vagos21 wrote:@ludo, try to download another version of quickbms, even though i never reported it, i had the same problem but solved it this way.
@chipicao! u're the give-me-a-tool-and-i-show-you-what-i-can-do guy!!
- aluigi
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Re: Test Drive Unlimited 2 [2011/BNK]
eh???
I'm the author of quickbms so if you have found a problem in the latest version (0.4.10b) I would like to know it, thanx
I'm the author of quickbms so if you have found a problem in the latest version (0.4.10b) I would like to know it, thanx
Re: Test Drive Unlimited 2 [2011/BNK]
don't worry, i finally downloaded your latest version 0.4.1 and it could run every script, it was in the beginning that i had problems, yes the latest is ok nowaluigi wrote:eh???
I'm the author of quickbms so if you have found a problem in the latest version (0.4.10b) I would like to know it, thanx
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Re: Test Drive Unlimited 2 [2011/BNK]
@aluigi: I am sure by now you know that your TDUDec decrypts (.cpr) files within TDU2.
However, there is one .cpr file that cannot be decrypted using TDUDec. Is it possible you could look at the .cpr file and see whats different?
http://www.gamefront.com/files/20127175/db_dataCPR.rar
However, there is one .cpr file that cannot be decrypted using TDUDec. Is it possible you could look at the .cpr file and see whats different?
http://www.gamefront.com/files/20127175/db_dataCPR.rar
- Chipicao
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Re: Test Drive Unlimited 2 [2011/BNK]
tdudec does work, it's just that this particular file is not in plain text format like the other cprs, it has the XMBF header found in .map, .xmb and .sob (shader) files.Chipicao wrote:Has anyone looked at the file db_data.cpr?
... even after you decrypt it with tdudec, you still can't read it properly because it's one of those XMBF formats.
So we need to "unpack" it somehow after it's decrypted, if that is even possible:
qwerty wrote:it looks like xmbf is some sort of database - it may contain any type of data in it (described in header) - numbers, strings, files (in case of map+big) and others. so it impossible to just "unpack" any of the xmb.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Test Drive Unlimited 2 [2011/BNK]
exactly, like chipicao said, an xmb unpacker will not help in this case, maybe more of a "viewer", which is something i'm working on right now...
- Chipicao
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Re: Test Drive Unlimited 2 [2011/BNK]
These are the hashes the game uses for Abarth Punto
Found some more hashes:
Unfortunately neither of them exists, so I guess 1B85524B4324A7B3.bin (the file that actually contains those rims) is just a leftover that we can ignore.D6DA7F2558F4A1AC "euro/bnk/vehicules/rim/abarth/punto_abarth_f_01.bnk"
BB8CFB9620E6639E "vehicules/rim/abarth/punto_abarth_f_01.bnk"
Found some more hashes:
Code: Select all
ACD1729C44CE8623 "euro/bnk/vehicules/med/enzoffx_low.bnk"
CCF7A9D6F5B8C133 "euro/bnk/vehicules/med/touareg_v8_tdi_low.bnk"
5A87273A90A4D341 "euro/bnk/vehicules/med/generic_traffic_low.bnk"
47570BBE2A0DA145 "euro/bnk/scenarics/world_aircrafts.bnk"
786F447DC48C0840 "euro/bnk/scenarics/world_boats.bnk"
005959A60F33F355 "euro/bnk/ig2/ch1n1a5t.ig2"
005959A60C30F553 "euro/bnk/ig2/ch1n2b3r.ig2"
005959A60D33F340 "euro/bnk/ig2/ch1n3a5a.ig2"
005959A60A30F555 "euro/bnk/ig2/ch1n4b3t.ig2"
005959A60B33F352 "euro/bnk/ig2/ch1n5a5s.ig2"
005959A60833F253 "euro/bnk/ig2/ch1n6a4r.ig2"
005959A60933F253 "euro/bnk/ig2/ch1n7a4r.ig2"
005959A60633F255 "euro/bnk/ig2/ch1n8a4t.ig2"
112644A6AF343552 "euro/bnk/ig2/ch2n1c3r.ig2"
112644A6AC363552 "euro/bnk/ig2/ch2n2a3r.ig2"
112644A6AD363541 "euro/bnk/ig2/ch2n3a3a.ig2"
112644A6AA343554 "euro/bnk/ig2/ch2n4c3t.ig2"
112644A6AB363452 "euro/bnk/ig2/ch2n5a2r.ig2"
112644A6A8363453 "euro/bnk/ig2/ch2n6a2s.ig2"
112644A6A9363754 "euro/bnk/ig2/ch2n7a1t.ig2"
112644A6A6363754 "euro/bnk/ig2/ch2n8a1t.ig2"
056F147B472622A0 "euro/bnk/ig2/cha3a01r.ig2"
056F147B472621A6 "euro/bnk/ig2/cha3a02t.ig2"
056F147B472620A6 "euro/bnk/ig2/cha3a03t.ig2"
056F147B472627A0 "euro/bnk/ig2/cha3a04r.ig2"
056F147B472626A0 "euro/bnk/ig2/cha3a05r.ig2"
056F147B472625A1 "euro/bnk/ig2/cha3a06s.ig2"
056F147B472624B3 "euro/bnk/ig2/cha3a07a.ig2"
056F147B442622A0 "euro/bnk/ig2/cha3b01r.ig2"
056F147B442621A0 "euro/bnk/ig2/cha3b02r.ig2"
056F147B442620A0 "euro/bnk/ig2/cha3b03r.ig2"
056F147B442627B3 "euro/bnk/ig2/cha3b04a.ig2"
056F147B442626A0 "euro/bnk/ig2/cha3b05r.ig2"
056F147B442625A6 "euro/bnk/ig2/cha3b06t.ig2"
056F147B442624A1 "euro/bnk/ig2/cha3b07s.ig2"
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Test Drive Unlimited 2 [2011/BNK]
Thanks for all the work you guys have put in, I did plan to help get filelists but you are just to efficient! Every time I looked up you had done more and more and I just didn't know where to start so I left it for you to sort out.
I do have a question for vagos, are you going to look into doing more work on the max script? I am wanting to get the terrain files out, I have tried the existing script but it just brings up flat planes and no elevations.
If you do go ahead with a script, would be you able to make it so you can just start at the base directory for the areas? for example, start the script in 'level\hawai\area-1' and it will go through all the sub folders and load up the whole area? It would be good to start at 'level\hawai' but I think that would just be too much for a system to handle.
I do have a question for vagos, are you going to look into doing more work on the max script? I am wanting to get the terrain files out, I have tried the existing script but it just brings up flat planes and no elevations.
If you do go ahead with a script, would be you able to make it so you can just start at the base directory for the areas? for example, start the script in 'level\hawai\area-1' and it will go through all the sub folders and load up the whole area? It would be good to start at 'level\hawai' but I think that would just be too much for a system to handle.
Re: Test Drive Unlimited 2 [2011/BNK]
I've already made a script that does exactly what you say, you select an area or sub-area and it imports all terrain pieces into max and fits them together nicely, texturing them too. in theory you can load the whole island, but the sector detail is huge really and it would make any system crash, that's why it's handled like "google earth" in the game. so i left the project and the script where it was on page 13, i see you were following the subject back then. anyway, in case you still want it, here's the script, select an areaX-X (for example area-2-4) for the beginning and u'll see how heavy it is. for now it imports only the terrain, without the roads and objects on it.PeteTripper wrote:Thanks for all the work you guys have put in, I did plan to help get filelists but you are just to efficient! Every time I looked up you had done more and more and I just didn't know where to start so I left it for you to sort out.
I do have a question for vagos, are you going to look into doing more work on the max script? I am wanting to get the terrain files out, I have tried the existing script but it just brings up flat planes and no elevations.
If you do go ahead with a script, would be you able to make it so you can just start at the base directory for the areas? for example, start the script in 'level\hawai\area-1' and it will go through all the sub folders and load up the whole area? It would be good to start at 'level\hawai' but I think that would just be too much for a system to handle.
what would u like to do with the terrain?
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