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(PS3) Virtua FIghter 5 / Project Diva Dream Theater
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
You seriously got the bones to import aswell now? Thats crazy. Damn. You sure do know how to work around things. Lol.
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
i'm sorry this may sound stupid.. but where can i download these models?
i wanted to convert them for a 3D animating program
i wanted to convert them for a 3D animating program
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
better way to get the model from this two games is buying a gamekirah11 wrote:i'm sorry this may sound stupid.. but where can i download these models?
i wanted to convert them for a 3D animating program
Last edited by Tosyk on Thu Feb 10, 2011 9:44 am, edited 1 time in total.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Superb, chrrox!!
thanks for your great work.
I love VF5 models
thanks again!
thanks for your great work.
I love VF5 models
thanks again!
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
fixed a bug that caused my script to crash when the models had no vertex weights for a particular section.
Updated this 2/26/2011 if you downloaded this before re download please forgot a line.
Updated this 2/26/2011 if you downloaded this before re download please forgot a line.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Last edited by migzomgwtf on Mon Sep 21, 2015 7:26 pm, edited 1 time in total.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
What version of max do you use? 3dsmax 2010 and 2011 support the dds texures without problemsmigzomgwtf wrote:NOOB-ISH question.
Forgive me for my ignorance as I am new to 3ds Max... I've got the obj.bins and I can import the models, I was also successful in extracting the textures and now I've got a folder full of dds files. But now, how exactly do I use those dds images? When viewed from Compressonator I can recognize where these textures should go but I'm clueless as to how I can import them. I thought it would be automated but that doesn't seem to be the case.
(PS: have you applied correctly the textures to the model?)
Anyway if you want convert the dds in another common format like .tga you can use scarlet v2.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
2010... What now?Ares722 wrote:What version of max do you use? 3dsmax 2010 and 2011 support the dds texures without problemsmigzomgwtf wrote:NOOB-ISH question.
Forgive me for my ignorance as I am new to 3ds Max... I've got the obj.bins and I can import the models, I was also successful in extracting the textures and now I've got a folder full of dds files. But now, how exactly do I use those dds images? When viewed from Compressonator I can recognize where these textures should go but I'm clueless as to how I can import them. I thought it would be automated but that doesn't seem to be the case.
(PS: have you applied correctly the textures to the model?)
Anyway if you want convert the dds in another common format like .tga you can use scarlet v2.
NoPS: have you applied correctly the textures to the model?
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
is the max script compatible with 3ds max 2010?
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Please,HELP! When i run this script it says to open *.bin VF5 file, not *.farc file... I don't know,maybe i'm doing something not right,because i'm new in 3DS Max?
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
bump
edit
edit
Last edited by migzomgwtf on Sun Sep 18, 2011 4:29 pm, edited 1 time in total.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Anyone test the script out with free student version of 3ds max 2012? I keep getting an array (re)size allocation error.
Thanks!
Thanks!
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
First of all, congratulations for the brilliant script!
And...
When I import the mesh into 3DS max I get the bones messed, is there anything I can do to fix it? :/
And...
When I import the mesh into 3DS max I get the bones messed, is there anything I can do to fix it? :/