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Kingdom Hearts Birth By Sleep models

Post questions about game models here, or help out others!
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Mirrorman95
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Mirrorman95 »

Zerox wrote:
Mirrorman95 wrote:And Zerox appears to have just made a new DSDecmp called DSDecmpGH. I wonder what was updated.

Anyway, I just used Keytotruth's latest patch to create an English iso of my Birth By Sleep Final Mix game, but I don't know how to play an iso on my PSP that isn't already on a UMD. How do I do this?
I did wha? Image I haven't touched DS roms or heck even a real DS system or game since December. So you obviously have some invalid information there.

As for playing your new english final mix game, check your pms as I'm not sure I'm allowed to post how to play isos here.
You're right. I'm terribly sorry. I didn't mean to assume. Whoever came up with DSDecmp made an update at http://www.propl.nl/random/ .
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ChrisSquareFan »

SoftIce wrote: If you and the other authors are okay with it, (Falo and Revelation and anyone else I forgot - sorry), I could put all of the bms scripts, and other tools that they have contributed into one zip and upload that to mediafire so everyone has single source for the progress made so far in this thread. I could put the author's name in front of the regular file name on the scripts and files, so people know who contributed what and also for crediting. If you were okay with it, I could include your mdls fbx exporter tool as well (with your name added in front so people know who made it.) I don't know if you'd want your drop box included though, you'd probably want that left out and just for people that stumble upon the post you made in the thread.
It's OK with me. I think you could put them on Xentax's 'tools' section too.
Thanks for all the help!
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Mirrorman95
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Mirrorman95 »

Half of the model viewing has come from Revelation's KH1, BBS, and soon-to-be KH2 plugins for Mr. Adult's Noesis. The other half, which involve model animation, comes from kkdf2's map & kh2 viewer & anb converter and yaz0r's KH1&2 tool. The file ripping has come mainly from Falo (did Revelation release one) and his PMO & TM2 & ARC & AT3 BBS extractors and updated versions of yaz0r's KH1&2Dump, not to mention yaz0r's updated KH2FM Dump, and kkdf2's file ripper. At some point I combined Falo and Revelation's extractors, or whoever redid the extractor, to extract all the files like the second ripper, but file name them like the first ripper.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Devilot »

wonder if it's possible to transfer the animations of the KH games to 3ds max! maybe with a Noesis plugin :D
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Mirrorman95 »

Devilot wrote:wonder if it's possible to transfer the animations of the KH games to 3ds max! maybe with a Noesis plugin :D
No, not unless someone like Revelation or yaz0r or Falo or kkdf2 made such a thing due to their unique line of expertise the mdls format. God knows I have absolutely no idea how these work; they're just like black boxes to me.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Devilot »

more than 3D Ripper does not work on Vista and does not allow animation ripping.
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Mirrorman95 »

Devilot wrote:more than 3D Ripper does not work on Vista and does not allow animation ripping.
Not true. I have a laptop running on Windows Vista and have used 3D Ripper DX may times to rip 3D models from ModelViewerDX D3D9 and kkdf2's mdlx viewer. But yes, it cannot rip animations.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Devilot »

how can it work on Vista if it stops at Directx 9?
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Mirrorman95 »

You're confusing software with hardware. And although my Vista can hardly implement it, it's updated to DirectX 10. You can update DirectX as much as you want, it's only a matter if your graphics card can handle it. And my Vista laptop handles 3D Ripper DX with ModelViewerD3D9 just fine. ModelViewerD3D9 may not work for other reasons, though.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by SoftIce »

Devilot, have you tried using Yaz0r's older modelviewer release? The new releases don't work with my computer, but the older one does.
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ultimaespio »

You've got your KH2 plugin now. You may stop asking :P

Animation plugins would be niiice :D
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by SoftIce »

ultimaespio wrote:You've got your KH2 plugin now. You may stop asking :P

Animation plugins would be niiice :D
... *cries* I'm just so happy. lol
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by yaz0r »

ultimaespio wrote: Animation plugins would be niiice :D
Guess that could be done in theory. I don't really know what is the status with animation support in neosis.
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Darkfox »

I do wonder there as well, the export options suggest that Noesis supports PSK and PSA (personal favorite format to work with, high support in various programs), as well as MD5mesh and MD5anim formats. So animation support is likely there, plugin wise I am not sure but would love to see. Though this stems from 3D enthusiasm as I only own KH1.

So if possible, by all means, you have my support. It would definitely be fun to see them in motion.
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ultimaespio »

Animations are supported, and you can export them into .dae as well. It would just need an .mset plugin, but if the formats are different between KH1 and 2 then there would need to be separate mset plugins.
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