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Test Drive Unlimited 2 [2011/BNK]
Re: Test Drive Unlimited 2 [2011/BNK]
So what's the recommended program for opening models from TDU2, playing with them, and exporting them?
Re: Test Drive Unlimited 2 [2011/BNK]
found, that some files, extracted from big+map are encrypted. their headers usually are
they can be decrypted by aluigi's tdudec, that was written for tdu1.
this files contains some game physics values and all localized strings, so getting this files are starting point for fan localization.
also .cpr files from game folder can be decrypted.
here is list of encrypted files, that i found in bigfile_RU_1
ps: for example:
Code: Select all
66 6F B2 7B 49 68 41 70
or
63 6F B5 51 81 22 42 12
this files contains some game physics values and all localized strings, so getting this files are starting point for fan localization.
also .cpr files from game folder can be decrypted.
here is list of encrypted files, that i found in bigfile_RU_1
Code: Select all
03C13A9CD9967E73.bin - xml
2231E58A30911186.bin - xml
8498C869158D60FE.bin - xmb with all english strings
8498C869158D67F8.bin - xmb with all russian strings in utf-8 encoding
D6A460BCA2172216.bin - xmb
DABB2E4779AD93B4.bin - xml
DEF763019D59FAF9.bin - xml
F08BB2F77E4524F7.bin - xml with vehicle braking physics?
Code: Select all
tdudec.exe d 8498C869158D60FE.bin 8498C869158D60FE.xmb 1
Re: Test Drive Unlimited 2 [2011/BNK]
vagos21
It isn't run a your Max Script (import tdu2 mesh). I run it (Max Script -> Run Script...) , and occurs nothing (
Maybe I something not so do?
I use two versions of 3ds Max: 2009 and 2010.
It isn't run a your Max Script (import tdu2 mesh). I run it (Max Script -> Run Script...) , and occurs nothing (
Maybe I something not so do?
I use two versions of 3ds Max: 2009 and 2010.
Re: Test Drive Unlimited 2 [2011/BNK]
Hi, can someone tell me what i'm doing wrong with these .bin files ?
I tried extracting them using the script on page 5, but i always get this :
It's like it never finds anything worth extracting. I use Win7, also used quickbms.exe with admin rights.
Tried to extract file by file, same result.
Can someone help please ?
LATE EDIT : Np, it works now, i was trying to unpack an updated version of TDU2. I reinstalled the game, and didn't patch and it works. Thanks.
I tried extracting them using the script on page 5, but i always get this :
It's like it never finds anything worth extracting. I use Win7, also used quickbms.exe with admin rights.
Tried to extract file by file, same result.
Can someone help please ?
LATE EDIT : Np, it works now, i was trying to unpack an updated version of TDU2. I reinstalled the game, and didn't patch and it works. Thanks.
Last edited by warheadx2 on Sun Feb 20, 2011 8:52 pm, edited 2 times in total.
Re: Test Drive Unlimited 2 [2011/BNK]
Read this post viewtopic.php?p=49482#p49482 all here, thanks to vagos21 againKnyazev wrote:vagos21
It isn't run a your Max Script (import tdu2 mesh). I run it (Max Script -> Run Script...) , and occurs nothing (
Maybe I something not so do?
I use two versions of 3ds Max: 2009 and 2010.
Re: Test Drive Unlimited 2 [2011/BNK]
3dg is for meshes/modelsKnyazev wrote:I successfully unpacked archives (*.big files) of game TDU2, and also unpack *.bin files [QuickBMS + 2 scripts]
Look at the image:
2ds - textures (in maps folder)
3dg - 3d-models
right?
Who questions:
1. What are formats *.2dm and *.3dd?
2. What do they contain?
Sorry for my bad english.
Thanks
2dm is for material properties
3dd is how the model is structured. if you import the scene without the 3dd, it's a bit of mess, this places the right number of each object into the right position, sets hierarchy and stuff
there's also another bunch of file types that have yet to be discovered, i wish i could find which files tell how and where all the trees are placed - even though i might believe it's a texture not some data, but it's too early to know, i'm still fighting to import island sectors into max, it's going well so far!
Re: Test Drive Unlimited 2 [2011/BNK]
Try picking the materials and setting the textures slowly, it will begin to look really cool
i'm glad the script is working for everyone! here's a little teaser from the island sectors importing progress
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Re: Test Drive Unlimited 2 [2011/BNK]
vagos21
Great work!
_______
And I perhaps, will suffer with textures. I didn't use 3ds Max for a long time. Has forgotten it is a little
Great work!
_______
And I perhaps, will suffer with textures. I didn't use 3ds Max for a long time. Has forgotten it is a little
Re: Test Drive Unlimited 2 [2011/BNK]
I guess this little tool will make everyone's life easier, instead of searching in txt files i posted early in this thread for filenames contained in the big files, you can now use this little prog to locate where your files should be. Only prerequisite (vs2008 vb.net) is .net framework 2 or something like that.
Usage is simple, you'll get the grip fast. You can even select all of the bin files extracted by a big file and do a search of those. the screenshot speaks for itself:
and since i can only have one attachment, the download is right in the next post
Usage is simple, you'll get the grip fast. You can even select all of the bin files extracted by a big file and do a search of those. the screenshot speaks for itself:
and since i can only have one attachment, the download is right in the next post
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Re: Test Drive Unlimited 2 [2011/BNK]
here it is! enjoy
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Re: Test Drive Unlimited 2 [2011/BNK]
new version of big+map script. now it gives extracted file extension based on its header, so may be inaccurate sometimes.
it support .bnk, .wav, .xmb (2 types), .2db, .ige, which are 99% of all extracted files. all other are still .bin
vagos21, great work! we keep this topic alive.
it support .bnk, .wav, .xmb (2 types), .2db, .ige, which are 99% of all extracted files. all other are still .bin
Code: Select all
IDString "XMBF"
Open FDDE big 1
Endian big
GetDString DUMMY 12
Get OFFS long
GoTo OFFS
Get DUMMY long
Get NUMHASHES long
Get HASHOFFSET long
Math HASHOFFSET += OFFS
Get NUMFILEREC long
Get FILERECOFFSET long
Math FILERECOFFSET += OFFS
If NUMHASHES != NUMFILEREC
CleanExit
EndIf
For I = 0 < NUMHASHES
GoTo HASHOFFSET
Get HASH1 long
Get HASH2 long
Set EXT string ".bin"
SavePos HASHOFFSET
GoTo FILERECOFFSET
Get FILESIZE long
Get DUMMY long # compression?
Get FILEOFFSET long
SavePos FILERECOFFSET
Math MEMSIZE = FILESIZE
Math MEMSIZE x 4
Log MEMORY_FILE FILEOFFSET MEMSIZE 1
If MEMSIZE != FILESIZE
Math MEMSIZE -= 4
GetVarChr TMP MEMORY_FILE MEMSIZE long
Math TMP ^= 0xD7A8E2D4
PutVarChr MEMORY_FILE MEMSIZE TMP long
EndIf
GetVarChr HEADER MEMORY_FILE 0 long
Math HEADER ^= 0xD7A8E2D4
If HEADER == 0x584D4246
Set EXT string ".xmb"
ElseIf HEADER == 0x49474532
Set EXT string ".ige"
Else
GetVarChr HEADER MEMORY_FILE 8 long
Math HEADER ^= 0xD7A8E2D4
If HEADER == 0x4B4E4142
Set EXT string ".bnk"
ElseIf HEADER == 0x57415645
Set EXT string ".wav"
Else
GetVarChr HEADER MEMORY_FILE 12 long
Math HEADER ^= 0xD7A8E2D4
If HEADER == 0x2E324442
Set EXT string ".2db"
ElseIf HEADER == 0x584D4246
Set EXT string ".xmb2"
EndIf
EndIf
EndIf
String NAME p= "%08X%08X%s" HASH1 HASH2 EXT
FileXOR "\xD7\xA8\xE2\xD4"
Log NAME 0 FILESIZE MEMORY_FILE
FileXOR ""
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Re: Test Drive Unlimited 2 [2011/BNK]
Hey is it possible you can edit it for alone in the dark? another eden game?
topic is here.
viewtopic.php?f=21&t=6099
topic is here.
viewtopic.php?f=21&t=6099
Re: Test Drive Unlimited 2 [2011/BNK]
vagos21
Nice tool Thanks)
Necessary to create universal TDU2-unpacker (music/cars/locations, etc...)
with GUI understandable for users
good idea, isn't it?
_______________________
vagos21, Textures are imposed on 3d-model after import? or no? (using your MaxScript)
[textures, which converted from maps folder, 2ds -> dds]
Where to find these textures? (Look at the picture)
Thanks
_______________
qwerty
sorry, I was mistaken a script. F*ck my brain
Nice script. Extract all at once in bnk's files.
Nice tool Thanks)
Necessary to create universal TDU2-unpacker (music/cars/locations, etc...)
with GUI understandable for users
good idea, isn't it?
_______________________
vagos21, Textures are imposed on 3d-model after import? or no? (using your MaxScript)
[textures, which converted from maps folder, 2ds -> dds]
Where to find these textures? (Look at the picture)
Thanks
_______________
qwerty
sorry, I was mistaken a script. F*ck my brain
Nice script. Extract all at once in bnk's files.
Re: Test Drive Unlimited 2 [2011/BNK]
you should extract files from map+big with this script. you've got files with extensions instead of bin's.Knyazev wrote:qwerty
you a new quickbms script doesn't work
i updated this script just because not all bin files are bnks.