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PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post questions about game models here, or help out others!
alon
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by alon »

Rimbros wrote: Image
Image
Where is GA mark.
My computer can't display GA mark.
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by mariokart64n »

GA doesn't work on pcsx2... never has, I even asked the author about it
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by alon »

mariokart64n wrote:GA doesn't work on pcsx2... never has, I even asked the author about it
Ok! thanks.
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by just to learn 25 »

I don't know how to use 3DVIA PrintScreen. I'm trying to figure out how use it to on the playstation 2 emulator, could some help me please
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Rimbros »

just to learn 25 wrote:I don't know how to use 3DVIA PrintScreen. I'm trying to figure out how use it to on the playstation 2 emulator, could some help me please
Why you ask how abouth use 3dvia printscreen in playstation 2 emulator? read all the thread and you found how to use.

Abouth the GA mark its not visible in windows vista or 7, cause i can see in windows XP, also its the same for me i buy the tool gameassassin and also i activate the tool but the CAPTURE BUTOM continue in gray, i send lots of emails to blade the creator of the tool and i continue waiting answer.

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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Friedslick6 »

I've made a dot-point revised copy of the PCSX2 texture rip colour reversal guide for Adobe Photoshop CS3 Extended.

How to follow the procedure:
  • Open affected image in Adobe Photoshop CS3 Extended.
  • Bring up the image's colour channel window.
  • Duplicate the red and blue channels seperate from the image.
  • Delete the image's original red and blue channels.
  • Paste the red channel into the image's blue channel and vice versa for the blue channel.
However, this method does not work for my version of Adobe Photoshop, which is from CS5 Extended. Upon trying to paste into seperate colour channels, nothing happens. This version only allows pasting into the RGB section of the colour channel window. Does anyone know of an alternative method (suitable for Adobe Photoshop CS5 Extended or otherwise?)
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Rimbros »

I buy the tool 2 weeks ago, the Gameassassin tool doesnt work, i send 14 messages via email to blade the creator and also i post 5 messages in the gameassassin forum asking why the tool not work, I have this answer from blade:

GA has two work mode.
the "capture" and "custom capture" button is used in "Normal mode".
You can use "Load" button to run game in "Expand mode"
Last edited by Rimbros on Thu Jan 20, 2011 6:33 pm, edited 1 time in total.
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Friedslick6 »

Well, I found a method that works with Adobe Photoshop CS5 Extended. I may as well post it.

How to follow the procedure:
  • Open affected image in Adobe Photoshop CS5 Extended.
  • Navigate to Image>Adjustments>Channel Mixer...
  • Set the 'Output Channel:' selection to 'Red'.
  • Decrease the red source channel to 0% and increase the blue source channel to 100%.
  • Set the 'Output Channel:' selection to 'Blue'.
  • Decrease the blue source channel to 0% and increase the red source channel to 100%.
  • Select 'OK'.
This may work for other versions of Adobe Photoshop.
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by poofacetherisen »

I must say thank you very much for making these tutorials. You guys are a godsend. :D
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by SoftIce »

For anyone who was curious about 3dvia, you right click on the tray icon and set where it sends the captures too, and the hotkey. I've played with 3dripper and pcsx2. I get the idea about taking a shot from the front and from the side, but because pcsx2 backculls, I don't think you could ever get the exact same number of faces... and to my knowledge the morpher modifier in 3dsmax only works on meshes with the same number of verts and faces. Could be wrong though, and I use version 9 of max. What I like about 3dvia is it retains some of the z-depth, so you can unflatten the captured mesh. But, cause of camera perspective, most of the captures I get are odd. I've also captured a shot during a cutscene (KH) where only the character's face is shown on screen, but the capture shows the entire body and the background that was cropped out in the framed shot. Interesting. lol
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Rimbros »

Post a tuto if you really tested this 2 captures sides bro, this can be usefull.
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by mariokart64n »

fan furrys methods are pretty good. he gets the model from ram. totally bypasses any pesky file containers or encryptions
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Friedslick6 »

Perhaps fan furry would consider trying to explain this method publicly in the future?
That is, unless they already have.
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by mariokart64n »

his methods not a secret if thats what you mean.

he maintains his own PS2 blog, in which he explains what he does and the basic PS2 strucutre. and I'm sure he's mentioned here on the forum a few times too. not to mention I just explained it above.

the other method of the 2 captures is something I came up with. but like someone just said, backface culling prevents this method from being effective. culling is only done by a handful of games though, so half the time I may work.

however to simply things for people I just tell everyone to use 3dVIA, as its a no brainier one click always works solution. i'm aware the UVs get loss, but that should not stop someone whos been spending years trying to get a single ps2 model. just take it, and fix it up.
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Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Post by Friedslick6 »

I wasn't asking if they were secret, just wondering if this method you spoke of had been explained.
Thanks for the info.
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