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MvC3 .ARC files.

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jaden
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by jaden »

Holey moley chrrox
Wow you're already converted the texture
Amazing job chrrox
Also how's the mgs4 progress chrrox ???
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zaramot
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by zaramot »

Hello, great job! Please explain how to convert models and textures? Is it possible?
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by Itze »

Since i don't have the PS3 but only the Xbox360 version i can't help much but i still had this Script for RE5 Xbox360 Arc's on my HDD which PARTLY worked back in the day...

It starts working on MVC3 Arcs too but crashes rather quickly and i can't figure out why since i don't understand the compression used :/

Code: Select all

quickbmsver 0.3.13
set HFS long 0
set BASE_OFF long 0
get SIGN long
if SIGN == 0x00534648   # " SFH"
    endian big
    set HFS long 1
elif SIGN == 0x48465300 # "HFS "
    endian little
    set HFS long 1
endif

if HFS != 0
    get DUMMY short
    get TYPE short
    if TYPE == 0
        set BASE_OFF long 0x20000
    else
        set BASE_OFF long 0x10
    endif
    goto BASE_OFF
    get SIGN long
endif

if SIGN == 0x00435241   # " CRA"
    endian little
elif SIGN == 0x41524300 # "ARC "
    endian big
else
    cleanexit
endif
get VERSION short
if VERSION == 4
    comtype zlib
elif VERSION == 8
    comtype deflate
elif VERSION == 0x11
    comtype XMemDecompress
else
    comtype zlib
    print "unknown version %VERSION%, I try zlib compression"
endif
get FILES short

for i = 0 < FILES
    getdstring NAME 0x40
    get TYPE long
    get ZSIZE long
    get SIZE long
    get OFFSET long

    if SIZE & 0x40000000
        math SIZE -= 0x40000000
    endif

    if HFS != 0 # used in RE5 PS3
        math ZSIZE += 32
        #math SIZE /= 8
        math TMP = OFFSET
        math TMP /= 0x20000
        math TMP *= 0x10
        math ZSIZE  += TMP
        math SIZE   += TMP
        math OFFSET += TMP
        math OFFSET += 2
    endif

    math OFFSET += BASE_OFF # needed for HFS header
    clog NAME OFFSET ZSIZE SIZE
next i

print "ARC extractor by SillyGoose for 7s"

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by logansan25 »

I am a noob, whos script i have use for extract this models and textures?!
Tutorial!? :D
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by Gh0stBlade »

Since i don't have the PS3 but only the Xbox360 version i can't help much but i still had this Script for RE5 Xbox360 Arc's on my HDD which PARTLY worked back in the day...

It starts working on MVC3 Arcs too but crashes rather quickly and i can't figure out why since i don't understand the compression used :/
It seems to only extract the uncompressed data. The actual compressed data isn't uncompressed correctly which results in 0kb files and crashes. Sadly, Capcom has changed the compression slightly. It would be nice if somebody on this forum could figure this out inorder to allow extraction of the latest Capcom games.

Resident Evil 5
Lost Planet 2

etc.
Click the thanks button if I helped!
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zaramot
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by zaramot »

I have a ps3 version of the game, I extracted files from the ARC's with this script.

Code: Select all

endian big
get idstring long
get version short
get files short
comtype zlib_noerror
for i = 0 < files
getdstring name 0x40
get type long
string name + .
string name + type
get zsize long
get size long
get offset long
clog name offset zsize size
next i
Received .dom files - these are models, and .xet files - this is textures.
How to convert or import .dom files into 3DS MAX? If someone can help, please explain how.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox »

There is no way to import them into max yet you need to wait.
Here is the character list in regards to their arc files.

Code: Select all

0000 - cpu dummy
0001 - Ryu
0002 - Chunli
0003 - Gouki
0004 - Chris
0005 - Wesker
0006 - VJoe
0007 - Dante
0008 - Trish
0010 - Spencer
0011 - Arthur
0012 - Amaterasu
0013 - Zero
0014 - Tron
0015 - Morrigan
0016 - Leilei
0017 - Felicia
0018 - CViper
0019 - Haggar
0020 - Jill
0021 - SpiderMan
0022 - CapAmerica
0023 - Wolverine
0024 - Magneto
0025 - Hulk
0026 - SheHulk
0027 - TaskMaster
0028 - IronMan
0029 - Thor
0030 - DrDoom
0031 - Phoenix
0032 - Shuma
0033 - Modok
0034 - Dormammu
0035 - DeadPool
0036 - Storm
0037 - SuperSkrull
0038 - Sentinel
0039 - X23
0041 - Galactus
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by zaramot »

Thank you very much for your quick reply and for the list. I am looking forward!
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by logansan25 »

chrrox wrote:There is no way to import them into max yet you need to wait.
Here is the character list in regards to their arc files.

Code: Select all

0000 - cpu dummy
0001 - Ryu
0002 - Chunli
0003 - Gouki
0004 - Chris
0005 - Wesker
0006 - VJoe
0007 - Dante
0008 - Trish
0010 - Spencer
0011 - Arthur
0012 - Amaterasu
0013 - Zero
0014 - Tron
0015 - Morrigan
0016 - Leilei
0017 - Felicia
0018 - CViper
0019 - Haggar
0020 - Jill
0021 - SpiderMan
0022 - CapAmerica
0023 - Wolverine
0024 - Magneto
0025 - Hulk
0026 - SheHulk
0027 - TaskMaster
0028 - IronMan
0029 - Thor
0030 - DrDoom
0031 - Phoenix
0032 - Shuma
0033 - Modok
0034 - Dormammu
0035 - DeadPool
0036 - Storm
0037 - SuperSkrull
0038 - Sentinel
0039 - X23
0041 - Galactus
There outher program? With blender or maya now or not?
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by protosk8 »

chrrox wrote:There is no way to import them into max yet you need to wait.
Here is the character list in regards to their arc files.
sorry if this is a dumb question, is there anyway to view the models tho ? :3
thanks for all the info btw
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox »

Yes go in game and click model viewer you can look at the models all you want.

I am working on it now just need to figure out a few more things
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by logansan25 »

The people scream!!! CHRROX! CHRROX! :bye:
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by igammi »

Anybody notice that 0009 and 0040 are missing from this list? Then again the missing numbered arcs are possibly future character release... maybe.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by darkloner »

How about sound? Like music and character voices?
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by jaden »

that was very fast chrrox
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