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Driv3r

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sajad
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Post by sajad »

Hello

this is file *.img package for driver3(Ps2) game

please help me

thank you
Last edited by sajad on Tue Aug 17, 2004 7:06 am, edited 1 time in total.
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Post by Guest »

sajad wrote:Hello

this is file *.img package for driver3 game

please help me

thank you
Trying img tool for gta3.
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Post by Mr.Mouse »

THere's a font, a game config file (.ini) another config file and a large chunk before all that that I can't identify at first glance. Do you have more of these .IMG files? So we can compare?
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Post by sajad »

this is one archive with 3.7gb large

email to you one file with 15mb from split this file (463kbsize)
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Post by friendsofwatto »

Hi there,

Any chance that you could supply a piece of the file starting at offset 41504727 (or 2794FD7 in hex), maybe about 100kb would be good. This is because I estimate that this is the most probably location of the directory.

Through studying the piece of file you attached in the first post, I have determined that the entire archive is based around padding of size 2048 - ie every file that does not have a length of a multiple of 2048 will have null padding added to the end of it until it reaches a multiple of 2048 bytes.

I think there is 1 byte added at the beginning that shouldn't be there, maybe this was when the file was cut up

So the structure is...

Code: Select all

4 - Header (IMG4)
4 - Unknown (maybe Directory Size?)
4 - Directory Offset?
4 - Size of first file

// for each file
X - file data
0-2047 - padding to a multiple of 2048 bytes


X - directory???

If you could supply the file piece I mentioned above, that would be most helpful. Thanks.

EDIT: It is also possible that the offset I gave you is the length of the archive. If this is so, maybe there is another file with the same name that contains the directory information. For example, if this archive is myFile.img and there is a file called myFile.dir or something similar, the other file might contain the directory information. Please check both these things please.

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Post by sajad »

this is file starting at offset 41504727
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Post by friendsofwatto »

OK, I will take a look at it - thanks for the file :)

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Post by friendsofwatto »

Well i took a look, but I can't see any way of determining exactly where the files are - like there is no directory, and nothing that gives anything like file sizes. There must be a file in the same directory that contains the directory - look for a file with the same name as the archive, but with a different extension. The file will be pretty small, probably under 100kb in size. Are there any files like this?

For example, if the archive is driver.img, the file I am looking for would be driver.xxx where xxx is some other extension, such as .dir or .dat etc.

If there is something like this, then we can take a look at it. Otherwise, I can't see anything that can be done.

Sorry about the problems :(

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Thank you

Post by sajad »

thank you for Comments
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Post by Moon »

I doubt companies that hate each other's guts (Rockstar/GTA <-> Reflections/Driver) would use each other's proprietary file formats. :-D
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Post by Rahly »

Unless they aren't proprietary, and something they purchased from another company.
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Driv3r pc

Post by sajad »

hello again

please see package driv3r ver pc

thanks.
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Post by friendsofwatto »

Here are the specs

Code: Select all

+----------------+
| Driver 3 *.gsd |
+----------------+

4 - Header (01KB)
4 - Number Of Files

// for each file
  4 - File Offset

4 - Archive Size?
X - Padding to multiple of 2048 bytes

// for each file
  4 - File ID?
  4 - Header Size
  4 - File Length
  4 - null
  X - Header (size of field = headerSize)
  X - File Data
  X - Padding to a multiple of 2048 bytes
And here is a script for you - just grab the compiled script that is attached to this post...

Code: Select all

ImpType Standard ;
Get Header Long 0 ;
Get FNum Long 0 ;
For n = 1 to FNum ;
Get FO Long 0 ;
SavePos NextFile 0 ;
Get FS Long 0 ;
Math FS -= FO ;
GoTo NextFile 0 ;
Log "" FO FS 0 0 ;
Next n ;
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Post by friendsofwatto »

Hmm, it didn't attach - try here instead for the script.

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Post by friendsofwatto »

Still nothing... :( - I think there is something wrong with the message board.

Anyway - get the script here --> http://www.watto.org/xzistenz/gsd.bms

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